Homebrew Askgarian Species Details

Sequestered in low seaside, atop tall trees, caves, and the beach, the Askgarian, sometimes called seabirdfolk, evoke fear and wonder. Many Askgarian aren’t even native to the Material Plane. They hail from a world beyond — from the boundless vistas of the Elemental Plane of Air.

They are Rouges, Fighters, Barbarian, and Rangers, their outposts functioning as footholds in a world both strange and alien.

Beak and Feather

From below, Askgarian look much like large birds. Only when they descend to roost on a branch or walk across the ground does their humanoid appearance reveal itself. Standing upright, Askgarian might reach 5 to 6 feet tall, and they have long, narrow legs that taper to sharp talons.

Feathers cover their bodies. Their plumage typically denotes membership in a tribe. Males are darkly colored, with feathers of black, gray, and red. Females have more light colors, usually brown or white. Their heads complete the avian appearance, being something like a owl, hawk, or eagle with distinct tribal variations.

Sky Wardens

Nowhere are the Askgarian more comfortable than in the sky and sea. They can spend hours in the air, and some go as long as days, locking their wings in place and letting the thermals hold them aloft. In battle, they prove dynamic and acrobatic fliers, moving with remarkable speed and grace, diving to lash opponents with weapons or talons before turning and flying away.

Once airborne, an Askgarian leaves the sky with reluctance. On their native plane, they can fly for days or months, landing only to lay their eggs and feed their young before launching themselves back into the air. Those that make it to a world in the Material Plane find it a strange place. They sometimes forget or ignore vertical distances, and they have nothing but pity for those earthbound people forced to live and toil on the ground.

Avian Mannerisms

The resemblance of Askgarian to birds isn’t limited to physical features. Askgarian display many of the same mannerisms as ordinary birds. They are fastidious about their plumage, frequently tending their feathers, cleaning and scratching away any tiny passengers they might have picked up. When they deign to descend from the sky, they often do so near pools where they can catch fish, swim and bathe themselves.

Many Askgarian punctuate their speech with chirps, sounds they use to convey emphasis and to shade meaning, much as a human might through facial expressions and gestures. An Askgarian might become frustrated with people who fail to pick up on the nuances; an Askgarian's threat might be taken as a jest and vice versa.

The idea of peace baffles most Askgarian. After all, who won't kill to eat? Even when explained to them, they initially find the notion of peace mystifying. As a result, Askgarian who have little interaction with other people might be a nuisance as they drop from the sky to snatch livestock or plunder harvests for fruits and grains. Shiny, glittering objects catch their eyes.

They find it hard not to pluck the treasure and bring it back to their settlement to beautify it. An Askgarian who spends years among other races can learn to inhibit these impulses.

Confinement terrifies some Askgarian. To be grounded, trapped underground, or imprisoned by the cold, unyielding earth is a torment some Askgarian can't withstand. Even when perched on a high branch or at rest in their mountaintop homes, they appear alert, with eyes moving and bodies ready to take flight.

Homelands

Most Askgarian live on the Elemental Plane of Air. Askgarian can be drawn into the Material Plane, sometimes to pursue enemies or thwart their foes’ designs there. Accident might also send a nest of Askgarian tumbling into a world on that plane. A few find their way to such a world through portals on their own plane and establish nests in high mountains or in the canopies of old forests.

Once tribes of Askgarian settle in an area, they share a hunting territory that extends across an area up to 100s of miles on a side, with each tribe hunting in the lands nearest to their colony, ranging farther should game become scarce. 

Askgarian Traits

As an aarakocra, you have certain traits in common with your people. Being able to fly at high speed starting at 1st level is exceptionally effective in certain circumstances and exceedingly dangerous in others. As a result, playing an aarakocra requires special consideration by your DM.

Ability Score Increase

Your Dexterity score increases by 2, and your Wisdom score increases by 1.

Age

Aarakocra reach maturity by age 3. Compared to humans, aarakocra don’t usually live longer than 30 years.

Alignment

Most aarakocra are good and rarely choose sides when it comes to law and chaos. Tribal leaders and warriors might be lawful, while explorers and adventurers might tend toward chaotic.

Size

Aarakocra are about 5 feet tall. They have thin, lightweight bodies that weigh between 80 and 100 pounds. Your size is Medium.

Speed

Your base walking speed is 25 feet.

Flight

You have a flying speed of 50 feet. To use this speed, you can’t be wearing medium or heavy armor.

Talons

Your talons are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Languages

You can speak, read, and write Common, Aarakocra, and Auran.

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