Homebrew Confessor Species Details

Long ago, a dark wizard fused strong magic with a human woman's blood. That woman's name was Magda Searus, and she was the first confessor. From her, all other confessors are descended. 

Confessors have strong blood magic which they use to bend others to their will, but only in service of truth and justice. Female confessors are always lawful good and male confessors are always evil, usually chaotic. For this reason, mothers do not allow their male offspring to live. 

Confessor Traits

Confessors use their blood magic to dominate and control others. This magic grants them access to two abilities, their touch and the Con Dar.

Confessor's Touch

You have a power called the Confessor's Touch. Any time you make skin to skin contact with a humanoid creature, you must make a DC 10 Wisdom Saving Throw or release this power into them. This DC may be increased at DM discretion if you are distracted or inebriated or otherwise impaired. With concentration, you may take 10 on this save. You may voluntarily fail this save at any time. At the height of the throes of passion, you automatically fail the save, and the effect's duration is Permanent as though you were level 20. To resist this power, the target must succeed on a Wisdom saving throw with a DC equal to 10 plus your Charisma Modifier plus your proficiency. This power has an effect similar to Dominate Person, except it does not require concentration and does not include any telepathic link, so orders must be spoken aloud. The duration is 8 hours per Character Level; at level 20 the duration becomes Permanent. Confessors of level 1 to 10 gain two levels of exhaustion upon releasing this power. Confessors of level 11 or higher gain 1 level of exhaustion upon releasing this power. Confessors recharge 1 level of exhaustion per short rest and 4 levels on a long rest.

The Con Dar

You invoke the Con Dar by spending one round of concentration, during which your eyes glow blood red and you raise your hands to the sky, unleashing an unearthly scream but taking no other actions. (This will draw the attention of any enemies within 60 ft.) This spectacle causes everyone who sees or hears it to make a WIS save against your spell DC or become Frightened; they may attempt a new save at the end of each of their turns, but they remain frightened until they succeed on the save or finish a short or long rest. The Con Dar may only be invoked on behalf of another, either in their defense or to avenge their death. Upon invoking the Con Dar, you enter a state of Rage as a Barbarian of your character level, except you are still able to cast spells. You are also affected by a Geas spell with the command "Protect or avenge the one for whom the Con Dar was invoked". The Con Dar lasts until the Geas is complete, during which time you stay in the Rage and you may release your Touch power once per round without exhaustion and without physical contact up to a range of 5 feet per character level. During the Con Dar, Touch has a duration of Permanent as though you were level 20, though once the Con Dar is complete the duration reverts to the usual duration for your level, starting from the end of the Con Dar. When the Con Dar is complete, you become stunned for one round, and your exhaustion level becomes five. You may not invoke the Con Dar again until your exhaustion level reaches zero.

Ability Score Increase

As a Confessor, you are granted a +2 to your Charisma and +1 to your Wisdom.

Immunity from Charm

As a Confessor, charming and controlling others is in your blood. You cannot be charmed by any means.

Advantage and Proficiency with Wisdom Saves

Years of honing control over your powers has granted you advantage on wisdom saves.

Languages

Confessors are often called upon by many groups and peoples within their nations. Their schooling spends a great deal of time on language and communication. You know Common and 2 other languages native to your nation.

Previous Versions

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