Homebrew Gindomoproha Species Details

Dark Beginnings 

Born in the Under Dark these mouth like creatures sought for a better living than that of the horrors they were confined in. While most escaped, many did not, leaving them a very rare type race for anyone to encounter, since their emergency information has not much is known about how they escaped from under dark, what  is known about them is their religion  and cultural norms . 

The Great Ellked

Gindmproh  religion  is that of socity where the great " Ellked" is worshipped, she was the  one credited as  of the only Gindomprha not to be consumed by  the new worlds  light when escaping the Under Dark, she is the one who saved there race, and is usually worshipped at the base of massive trees where shines are decasted to her, it represents  the migration to the new worlds but also serves for Gindomproha to remember the hardships of the Under-Dark, the "roots" of the tree representing where they came from ,.... deep down. 

New Beginnings, Same Traditions 

Culture is something every Gindomproha takes pride in, very few reject there customs, and those who do are usually outcasts or treated with disrespect. Taking up homes in the base of large trees or in high mountains, Gindompah places great emphasis  on the idea of "working together". Everyone has their  place but it's never looked down upon as rigid  or unfair, rather most Gindomrpoh take great pride in the simplest tasks if it means the colony can thrive  to live another day.

 

This thriving idea is the  most well known aspect of Gindomproh tradition  , and is fully celebrated through  " The Lunar Awakening". These events  take place on every full moon and act as a variety of different celebrations, mainly they act as Weddings, Birth of  New Kin ,  large gatherings to drink, sing, dance. But the most important aspect of the "lunar awakening" is the "Spiral dance  ", where every  member of the colony of shape and size flies and spirals  around the top of the mountain/ tree , to honour those who have been and celebrates those who will succeed the colony. When this happens every colour of the Gindomporh lights up, Travellers call this event the "Aurora lights" 

Worthy Of No Trust Yet 

Because of there Under Dark origins , most developed cultures are sceptical of the Gindomproh, most believe rumours  that they are otherworldly creatures sent to spy on the various worlds , others believed that they are  monsters form the Under- Dark securely  planning to invade the world slowly , naturally   most wanting them classified as a monstrous races. Although generally looked down upon, most Gindomprh will be treated with respect given that they kept at a certain distance, and the regular stairs maybe met 

Why Be an Adventure? 

Gindomorph always try to find ways to help, it's in there very nature to what to feel useful, even the most shunned of outcast still have this drive,  if a Gindomproh is with a travelling party they always act as great motivator for the party to help those in need , although there helpful nature can be ironically a be a bit overbearing sometimes, you can be a outcast, or even a ambassador sent out to spread the world of your culture?, Ultimately the choice is yours   

Gindomoproha Traits

+2 Wisdom +1 to any state you choose

By The Moon's Blessing

When the moon is full and you under its light , you can choose to gain advantage on two skill checks of your choice, you cannot use the feature again until you finish a short or long rest

Insect prowess

Any small insects you can see, you can control them with no spells required. But you can only control up to 50 at a time,  ( Note, depends on type of environment) 

the actions you can use them for are the following 

-Ask for specific nature based questions ( DM decides on the flexibility )

- Ask to act as a guide, ( can give you a +2 for perception for up to 10 minutes) , this command cannot be used until a long or short rest 

-  As a bonus action , if you have up to 40 small inscents at your side , you can command them  as a armour defences, giving you or an ally  a +1 to their AC for a full two rounds of combat, this command cannot be used again until a long rest 

 

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You see full colour in the darkness  

The Wings of Ellked

You gain a fly speed of 35ft, 10th level 45ft,  18th level 60ft

Attuned Body

You only need to sleep for 5 hours instead of the 8 hours during a long rest

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