Homebrew Nightmare Kalashtar Species Details
Once every few Centuries "The Night of Bloody Dreams" occurs at random locations across the world, on that night Corrupted Quori spirits descend from Dal Quor and possess humans at random. Those possessed by the Corrupted Quori transform into beings resembling Teiflings, however the sclera their eyes turned a deep black, their pupils a glowing white, and their cheeks would split open so that the jaws could unhinge in a grizzly manner revealing sharp fangs. All those Possessed would fall into a terrible hunger, wanting to feast on any humanoid they would come across, the Possessed would descend on town and city alike devouring everything in their path. However some of those possessed were able to fight off the painful hunger trying to stay sane, fighting the spirit in them until daybreak. When dawn would come on after the night of carnage, the Corrupted Quori would leave their host a lifeless husk as the returned to the Dream world, however those who fought the spirit in them had unintentionally trapped the Quori in their body, and so a Nightmare Kalashtar is born. Even though dawn had risen the hunger for blood hadn't left them, not being able to control their bloodlust the newly born Nightmare Kalashtars would begin preying on the remaining survivors. Nightmare Kalashtars would develop a bond with their first victim, finding their blood more nutritious and as a result they were able to go longer periods without feeding. But due to the night and it's carnage the Nightmare Kalashtars would need to go on the run being hunted like animals, and so many would give in to their bloodlust in order to survive. It wouldn't matter however, in less than a decade the Nightmare Kalashtars would be brought to extinction, at least until the next Night.
Nightmare Kalashtar Traits
The Transformation into a Nightmare Kalashtar is a painful process and an even harder life, but the Quori in them try to keep them alive as long as possibleAbility Score Increase
Your Wisdom and Charisma scores both increase by 1. In addition, one ability score of your choice increases by 1.
Age
Nightmare Kalashtar develop physically at the same rate as humans do and have similar lifespans.
Alignment
The spirit that possesses a Nightmare Kalashtar is Chaotic and Evil by nature and so many Nightmare Kalashtar give in to this nature in order to survive, however very few hold onto their original morals in hopes that there is a cure for their affliction.
Size
Nightmare Kalashtar are similar in build to humans, though they are typically a few inches taller. Your size is Medium.
Movement Speed
Your base walking speed is 30 feet.
Bloodlust
After a fight and depending on when the DM chooses, you must take a Wisdom saving throw, if the roll is less than 10 then the time between feeding is decreased, the time lost is up to the DM.
Keen senses
The transformation into a Nightmare Kalashtar greatly improves the persons senses, Nightmare Kalashtar can choose to get advantage on Wisdom (Perception) checks that rely on hearing or smell.However they must make a Wisdom saving throw if they are in a populated area, if the roll is less than 10 then the time between feeding is decreased(up to DM).
Dual Mind
When you make a Wisdom saving throw, you can use your reaction to gain advantage on the roll. You can use this trait immediately before or after you roll, but before any of the roll's effects occur
Mental Discipline
You have resistance to psychic damage.
Mind Link
You can speak telepathically to any creature you can see within 60 feet of you. You don’t need to share a language with the creature for it to understand your telepathic messages, but the creature must be able to understand at least one language or be telepathic itself.
As a bonus action when you’re speaking telepathically to a creature, you can give that creature the ability to speak telepathically to you until the start of your next turn. To use this ability, the creature must be within 60 feet of you and be able to see you.
Psychic Glamour
Choose one of the following skills: Insight, Intimidation, Performance, or Persuasion. You have advantage on all ability checks you make with that skill.
Severed from Dreams
Nightmare Kalashtar sleep, but they don’t connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to magical spells and effects that require you to dream, like the Dream spell, but not to spells and effects that put you to sleep, like the Sleep spell.
Languages
You can read and write Common, Quori, and one other language of your choice.
Nightmarish Gaze
At 5th level Nightmare Kalashtar can cast Hold person once per long rest.
Terrifying Touch
At 3rd level Nightmare Kalashtar can cast Wrathful smite 3 times per long rest, at different levels the number of times they can cast increases(up to DM).