Homebrew Children Of AZoth Species Details

The AZoth children are born with the power to rival the gods. Each person has a power that develops around nine years old and keeps developing intel their late hundreds if they haven’t already reached god hood some include Desrol,Kaltren,and Feltina. Their powers are usually based on what Gods are known for such as a trickery the person would have the power of illusions, if strength they will have the power to summon some more power (like being able to use reckless).

Children Of AZoth Traits

They very in strengths

Ability score increase

Chose two ability scores and increase one by 2 and one by 1

Age

Divinity children mature at the same rate on human  teens reaching adulthood at 18 can live up to 150 years, and they stay in prime condition until their very late 90s.

Alignment

Any

Size

Divinity children are similar to humans in hight and weight.

Speed

Your base walking speed is 35 feet and 10 in every other speed.

Darkvision

You have 60ft of darkvision 

Divien powers

 Every AZoth child has a power choose a power from below 

Power Strength

At 1st level you are able to reroll a 1 you must use the second roll even if it’s a 1. At 3rd level gain +2 to AC. At 6th level you can make a bonus action to make a melee attack that on rolls of 19-20 the creature is knocked pron.

Power Darkness 

At 1st level your able to use a spell as a attack action that is to hit it dose 1d6 and you have resistance to necrotic damage. At 3rd level you can cast darkness and you darkvision becomes 100ft. At 11th level this increases to 2d6.

Power Light

At 1st level you can produce blinding light that all creatures within 15ft of you must make a Con saving throw DC 8 + Cha + proficiency. At 3rd level you speak and impose your will on to creatures as a bonus action 3 creatures that you can see within must make a wisdom saving throw on a failed saving throw the take 1d6 radiant damage on a success the take half damage 1 per shot rest. At 11th level both ability can become one as a attack action against a creatures up to 60ft of you the damage because 3d8 and can be used once per long rest.

Power Thievery

At 1st level as bonus action you can hide action. At 3rd level you have advantage on slight of hand rolls for stealing. At 11th level you can teleport to any shadow within 30ft that you can see as a bonus action.

Power Flame

At 1st level you can cover your body in fire when you touch or make a attack it deals 1d4 fire damage you can cast produce flames you also have resistance to fire damage. At 3rd level you can burst into flames dealing 1d6 fire damage with in 15ft of you. At 11th level you can make a Con saving throw DC 8 + Con + proficiency on a failed save you explode you and any creatures within 15ft of you take 4d6 fire on a success you become inflamed you shed 30ft of bright light and 30ft of dim light while in this form you deal 2d6 extra fire damage as you can in 1st level you can use this ability once after a long rest.

Power Lighting 

At 1st level you can conduct lighting in any attack as a bonus action you deal a extra 1d4 lighting damage. At 3rd level you gain 10 more movement speed. At 11th level you can cast a spell attack as a attack action roll to hit you deal 2d6 lightning damage within 30ft of you  if you roll a 19-20 to hit the lightning jumps to three other creatures within 10ft of the first target  dealing 1d6 damage.

Power Water 

At 1st level you can create and destroy water at will,produce a bust of water dealing 1d6 bludgeoning,and your able to breath under water. At 3rd level as a reaction you can make your body liquid and one attack has disadvantage on you. At 11th level you bust of water dealing 3d6 bludgeoning.

Power Poison

At 1st level you can coat you weapon with poison an extra 1d4 poison damage and you have resistance to poison damage. At 3rd level you cat make a bite attack dealing  1d6 poison damage. At 11th level you produce poisonous gas that goes up to 30ft and you can  protect 3 + Con mod of creatures to protect.

 

Power condition

At 2nd level you can impose your power on to a object of your power the effects don’t affect you and lasts tel you use it on another object or dispel it. You can can sense where the object is at all times and when it is near you it starts glowing. You can’t use the feature on a magic item. Can be dispelled by dispell magic and detected by detect magic.

Strength the object becomes Ibs heavier to an amount you choose  for everyone.

Darkness the object will give whoever touches it bane for the first roll they make if they are still holding the item they have the effect tel the get rid of the object.

Light the object will give whoever touches it bless for the first roll they make if they are still holding the item they have the effect tel the get rid of the object.

Thievery the object becomes invisible to everyone except you.

Flame the object becomes in cased in invisible fire whoever touches it takes 1d4 fire damage for ever minute the are holding/touching it.

Lighting the object becomes in cased in invisible fire whoever touches it takes 1d4 Lighting  damage for ever minute the are holding/touching it.

Water the object becomes slippery.

Poison the object expels a poisonous gas dealing 1d4 poison damage to every creature within 5ft of it.

 

Language

You can speak, read, and write Common and One of your choice.

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