Homebrew Cyclops Species Details

Perhaps it looks liek a gaint, it belongs to an intire different species, its ofcourse the cyclops.

Description

Cyclopes are one-eyed giants that eke out a meager existence in wild lands. They are a terrifying threat in combat due to their size and strength, but they can often be tricked by clever foes.

Nonreligious. Legends claim that the cyclopes are the spawn of one of the gods of the giants, but these creatures pay little heed to any deities. They see little benefit in prayer and dislike ritual, which they perceive as complex and foreign. However, a cyclops that gains direct benefit from some site of divine power, or which is threatened by a supernatural force or creature, will pay homage as long as the benefit or threat remains.

Unsophisticated. Though they are reasonably intelligent, cyclopes live simple, reclusive lives, keeping herds of animals for food. They prefer to dwell alone or in small family groups, lairing in caves, ruins, or rough structures of dry stone construction they build themselves. A cyclops keeps its herd animals with it at night, sealing the entrance to its home with boulders to let it serve double duty as a barn.

A cyclops lairs within a day’s journey of other cyclopes, so that they can meet to trade goods or seek mates. They craft weapons and tools of wood and stone, but will use metal when they can find it. Although cyclopes understand the Giant tongue, they write nothing and speak little, using grunts and gestures for their interactions with each other.

Cyclopes don’t use money for trade, but they value gold, shells, and other glittering and colorful objects as jewelry. A cyclops might wear a necklace strung with feathers and silver coins, but also with pewter goblets, cutlery, and other bits of ruined metal.

Unwise. Cyclopes aren’t great thinkers or strategists. Slow to learn and bound to their traditional ways, they find innovation difficult. Although they are a terrifying threat in combat due to their size and strength, they can often be tricked by clever foes.

Cyclopes can be cowed and awed by obvious displays of magic. Rustics with little exposure to magic, they can be deceived into mistaking a warlock, cleric, or other caster for a powerful divine figure. However, their sense of pride causes them to react with vengeful, bloodthirsty violence once they learn that the individual they assumed was a “god” is a mere mortal.

 

Cyclops Traits

Your Cyclops character has the following racial traits.

Menacing eye

your eye is very intimidating, gain the abillitie to Intimidation creatures by staring at them profusely

Ability Score Increase

Your Constitution score increases by 2, and your Wisdom score increases by 1.

Age

Lizardfolk reach maturity around age 14 and rarely live longer than 60 years.

Alignment

Most lizardfolk are neutral. They see the world as a place of predators and prey, where life and death are natural processes. They wish only to survive, and prefer to leave other creatures to their own devices.

Size

Cyclopses are large and usually more bulky then a gaint.

Speed

Your base walking speed is 30 feet, and you have a swimming speed of 30 feet.

Unarmed strike

You can slam down your fists into the oponent if you'd like, due to your size and strenght your punches will do more damage.

Survivalist crafting

As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size small or larger to create one of the following items: a shield, a club, clothes and armor. To use this trait, you need a blade, such as a dagger, or appropriate artisan’s tools, such as leatherworker’s tools (applies to shield and clothes / armors)

Hunter’s Lore

You gain proficiency with two of the following skills of your choice: Animal Handling, Nature, Perception and Survival.

Size = Armor

Cyclopses are large, very large thats why longswords or greatswords would feel more like daggers or needles.

Languages

You can speak, read, and write Common and Gaint.