Homebrew Animated Puppet Species Details

 

"I don't like puppets."

"Puppets? Is this some phobia of yours?"

"Not just any puppet, but the ones that walk and talk like we do."

"Sounds like you are fantasizing to me."

"It's true! They do exist! They even look like us. Abominations created by wizards and would-be demi-gods for the laughs!"

"Still sounds like fantasizing to me."

- Commenfolk spreading "rumors".

 

Not of Flesh or Bone but Sticks and Stones.

The Animated Puppets that wander like other humanoids, are none the less puppets. Their bodies are artificial, most often created from wood or clay, yet the strange magic that brought them to life, also caused their bodies to heal much like the body of a mortal.

 

Puppet Personality

The puppets personality depends on the intentions of the creator. A simple servant might not be capable of complex emotions, while a companion likely would. Over time the puppets are likely to develop a complex personality of their own, if their emotional capasity allows it, and sometimes even if it should not.

The shape and appearence of the puppet also depends on the creator's desires, though the body can be changed over time through magic or replacements of bodyparts, and might even be changed acording to the desires of the puppet itself, and their gender is up to the puppet or master themselves.

Most puppet adventurers do not serve their creator, often caused by the creators death, or the lack of the creators presence upon the awakening of the puppet. 

 

Quirks

As the puppet begins to develop a personality of their own, they might also develop various quirks. You can make up your own quirk or roll on the table beneath.

Puppet Quirks

d8 Quirk
1 You find it very defficult to say no whenever someone orders you to do something, especially if that someone is your ally.
2 You often misread emotional cues.
3 You are fiercely protective of your friends.
4 You are prone to childlike mischief and often find humor in inappropriate situations.
5 You don’t know how to filter your feelings and are prone to dramatic emotional outbursts.
6 You don’t understand clothing beyond its utility and assume it denotes a person’s function.
7 You are obsessed with your appearance and constantly polish and decorate yourself glamourously
8 You have a very morbid sense of humor, and often can't stop yourself from finding some joy in the tradigy of others.

Puppet Names

Puppets are often given simple names so that their master don't need to bother themselves with remembering. It is not uncommon for a puppet to go through a few dozen names over a relatively short spand of time, and many of those who have become free of their master, change their name to one of their own choosing, often fitting their still developing personality.

Puppet Unisex Names: Smiles, Alex, Viz, One, Two, Three, Doll, Puppet, Happy, Moron.

Puppet Male Names: John, Brook, Tron, Samuel, Fjord, Clayman, Smitty.

Puppet Female Names: Elizabeth, Tresha, Urtha, Clarabelle, Siren.

Animated Puppet Traits

Your puppet has a few different traits, and some may vary depending on the puppets creation, personality or profission. Choose whichever you believe would fit your character.

Ability Score Increase

Your Constitution score increases by 1, and one other ability score of your choice increases by 2.

Age

Puppets have been around for ages, and since their bodies do not age, they can reach incredible ages as long as they maintain their body regularly. A typical puppet with a fully developed personality is around ten or more years old. Depending on how your character was created, your memories may or may not stay intact throughout the ages of your lifespand.

Alignment

Most puppets start out as Lawful Neutral, though as your personality develops and changes over time, so does your allignment. As such, puppets can be any allignment , but are rarely true Neutral.

Size

Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:

Size modifier = 2d6

Height = 5 feet + 5 inches + your size modifier in inches

Weight in pounds = 120 + (4 × your size modifier)

Speed

Your base walking speed is 30 feet.

Constructed Resilience

You were created to have remarkable fortitude, represented by the following benefits:

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You don’t need to eat, drink, or breathe.
  • You are immune to disease.
  • You don’t need to sleep, and magic can’t put you to "sleep", however any Dispel Magic or any form of anti-magic barrier will cause you to fall uncontious for 1 minute or as long as you remain within the area of effect. This can be prevented with items that protect against such magic.

Darkvision

You have perfect Darkvision up to 60ft.

Inanimate Imitation

As a bonus action you can choose to go limb and make a deception check against any opposing insight check to fool people into believing that you have either died or is not animate. A Detect Magic or any spell that can sense your presence or alignment will reveal you to be alive.

Additionally when you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Specialized Design

You gain one skill proficiency and one tool proficiency of your choice.

Languages

You can speak, read, and write Common and one other language of your choice.

Previous Versions

Name Date Modified Views Adds Version Actions
5/13/2020 1:44:09 PM
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1
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5/13/2020 1:48:50 PM
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Coming Soon

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