Homebrew Crystal Humanoid Species Details
Shardminds are crystalline creatures consisting of hundreds of small shards of translucent green, white, red, or amber crystal assembled into humanoid form and animated by a force of pure psionic energy.
Whether united under the leadership of a mighty warlock or having fought to a standstill after years of conflict, crystal and other tribes sometimes form alliances, joining forces into a larger horde to the terror of civilized lands nearby. When these alliances are sealed by marriages, half-crystals are born.
Jagged and Strong
Crystals stand between 6 and 7 feet tall and usually weigh between 180 and 250 pounds.
Tribes and Slums
Crystals most often live amongst themselves. Of the other races, humans and LizardFolk are most likely to accept crystals, and almost always live in human lands when not living among crystal tribes. Whether proving themselves among rough barbarian tribes or scrabbling to survive in the slums of larger cities, crystals get by on their physical might, their endurance, and the sheer determination they inherit from their crystal ancestry.
Crystal Humanoid Traits
Your crystal character has traits based on it's physiqueCrystal Shuffle
Thanks to their impressive legerity, Crystals are less affected by movement impairing effects.
Ability Score Increase
Your Constitution score increases by 2, and one other ability score of your choice increased by 1
Age
Crystals reach adulthood at the age of 17 and can live for well over 200 years,
Alignment
Most Crystals tend to be neutral or good. But there are Crystals who rather have evil intentions.
Size
Crystals vary widely in height and build, from 6 feet to 8 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Menacing
You gain proficiency in the Intimidation skill.
Relentless Endurance
When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.
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