Homebrew Gargoyle Species Details
Gargoyles stand anywhere from 5 to 7 feet tall. They have grotesque facial features, horns, bat-like wings, a sinuous tail, claws on their hands and feet, they have skin as tough as stone, and a muscular build. Some have hair while others do not. Despite the stereotype, most gargoyles are lawful, good creatures. However, there are chaotic, evil gargoyles, as well. A gargoyle never tends toward neutrality. They could make good fighters, clerics, paladins, or monks.
Gargoyle Traits
As a gargoyle you recieve the following racial traits:False Appearance
Starting at 10th level, you have mastered the art of blending in and looking like you're apart of the decor. While you are under the influence of the Stoneskin spell and remain motionless, you are indistinguishable from an inanimate statue until you do move or speak. A successful wisdom saving throw will reveal that you are a live creature. The DC to beat is equivalent to 8 + your charisma ability modifier + your proficiency modifier.
Gliding
Starting at first level, you have a gliding speed of 20 feet and will glide a minimum of 5 feet per round while in combat. To use this speed, you can’t be wearing medium or heavy armor and must start at a minimum height of 30 feet above the ground. For every 5 feet you glide you drop 2 feet until you reach the ground.
Claws
Because of your claws, you have a climbing speed of 15 feet on any surface that is as hard as stone or softer. Your claws leave very visible holes as it destroys the area you climb. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Languages
You can speak, read, and write Common, and Terran.
Ability Score Increase
Your Strength score increases by 2, and your Wisdom score increases by 1.
Age
Gargoyles reach physical maturity at about the same age as humans. Much like elves, their understanding of adulthood goes beyond physical growth to encompass worldly experience. A gargoyle typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.
Name
The name given to a new gargoyle is typically the name of the most recently deceased family member of the same gender, keeping alive the memory—and, the gargoyles believe, some shard of the spirit—of the departed. Once the gargoyle claims adulthood, they choose an adult name. Gargoyles rarely use family names, but wear symbols that represent their family membership. These symbols might include graphical representations of buildings or bridges, printed mottos, braids and beads worn in the hair, or even specific patterns of tattoos.
Alignment
Most gargoyles are good, but some are evil. Those that are good are lawful and those that are evil are chaotic. A gargoyle never tends toward neutrality.
Size
Gargoyles vary in height and range from 5 to 7 feet tall. Despite their muscular build, they have lightweight bodies that weigh between 80 and 120 pounds. Your size is Medium.
Darkvision
Accustomed to the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Sunlight Sensitivity
You have disadvantage on attack rolls and Wisdom (Perception) checks when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Stone Flesh
Starting from 5th level, you can cast the Stoneskin spell once. Charisma is your spellcasting ability for this spell. You regain expended uses of this trait when you complete a long rest.
Comments