Homebrew Possessed Doll Species Details

This magic doll was possessed by a small child. Magic is a hell of a drug

Possessed Doll Traits

This doll is magic. It does the thing when angry. Much rawr.

Illumination

Casts bright light within 5 ft and dim light within 15 ft

Fire Aura

Each creature that starts is turn within 5 ft of the doll in beast form must make a DC 15 Dexterity save throw, take 1d8 fire damage on a filed save, or half on a successful save.

Broken Stitches

When dropping to 0 hit points, roll 1d20, on a 1-5, the doll wont be able to take its beast form again until it is mended, which requires 72 hours.

Beast Form

Once a command word is spoken within 30 ft, spend 3 charges and the doll transforms from size small to large and goes to speed 40 ft

Burning Magics

The doll contains 6 charges that replenish at the beginning of each day. Further, the doll regenerates 1d4 hit points at the beginning of each day.

You can spend 2 charges to cast Burning Hands as a 1st level spell using your spell save DC. You can increase the level of the spell by spending an additional 2 charges. 

Additionally, you can spend 3 charges to cast Shield.

More Fluff than Beast

The doll is vulnerable to cold damage but resistant to poison and immune to the poisoned condition. Further it has dark vision 60 ft.

Claws that Tear, Teeth that Bite

The doll in beast form has natural weapons. It can make one attack with its bite and one with its claws in an action.

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