Homebrew Barsoom Species Details
Living Among the Ancients
On their home of jedak, the Barsoom have become one of the dominant species. Long ago, when the home was wet and green, the Barsoom lived in the wilderness and lived an existence similar to traditional D&D Orcs. However, the seas of Jedak began to dry up and recede, and the city-dwelling Barsoom died out. The Barsoom moved into the ruins, and while they were never able use or replicate the technology left behind by the ancients, they became fiercely loyal to the cities they took up, and in keeping them clean and maintained. In modern times, Barsoom have no racial name, but instead they view themselves as a member of the city they live in. Rather than call their race Barsoom, they identify racially as Thark, Thurd, Torquas, Warhoon, or whatever else city name you’ve come up with for your character’s backstory.
A Warriors Life
The universe is a strange place, and for any number of reasons a Barsoom may find themselves away from home. Unlike the ancients who built the cities they dwell in, they have proven to be quite adaptable and able to process a changing world quite quickly. While they will be viewed as an oddity, they will typically find work and establish themselves quickly. Barsoom culture is very focused along martial traditions, so they typically become swords for hire. However, their tactical minds can help them rise to positions of leadership within the organizations they work for.
Barsoom Traits
Barsoom share a number of traits in common with each other.Ability Score Increase
Your Strength score increases by 1, and your Constitution score increases by 2.
Age
Barsoom mature faster than humans, reaching adulthood around the age of 10. On Barsoom it is thought Green Martians could live to the age of 300 or more, if this was due to advanced medicine left by the ancients, or their natural span it is unknown. Most however, die to violence long before they get the chance to find out.
Alignment
Barsoom come from a tribal society with very structured rules. You typically have neutral or lawful alignment, but that can vary widely based on what city you are from.
Size
Barsoom are very tall but not significantly more heavily built than humans. You are typically 10 feet tall and weigh between 320 and 400 pounds. Your size is medium.
Speed
Your base walking speed is 30 feet, and due to extra appendages you also have a climbing speed.
Harse realm
You have proficiency in the Survival Skill.
Four Arms
You may wield two-handed weapons and still benefit from shields. If for any reason you gain a class feature or feat that allows you to dual wield medium weapons, you may choose to dual wield two-handed weapons instead.
Long Torso
Because your body is very long it is hard to bind both sets of arms. You have advantage on any saving throw to avoid becoming restrained.
Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
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