Homebrew Dark Shadow Shifter Species Details

Neither elemental, physical or incorporeal... Maybe all, maybe none. They are... Shadows, darkness, chaos... The Yang to Yin... They are demon. They are people... They are society and monster alike. No one knows...

But one thing is certain... They crave, they lust... They are more human than you know... Yet still... They are  creatures and they all want something... Different things yes, but always something. Yet.. Not even they know what it is. How do you become a partner to someone who doesn't know its own mind? Maybe it was lost... And that is why this one dwells so close to the surface? 

None the less... You've met one... And wonder... Has death come to claim you? Or is it just... watching... Always watching... Waiting for something? Maybe nothing... Who knows?

 

The shadow shifters are fiends, fiends that came from... Well... No one knows. But every dark place, they can be found in, every dark realm, every broken world. These fiends were either once elves or humans or simply made from pure darkness. No one seems to know for sure. 

Most have two forms, or just the one, where they either look like entities of shadow while some could "Wear a Skin Suit", so to speak, having been able to keep some semblance of what they might have been, or try to be...

 

Some even believe these were creations of humanoids made in the image of Kali, and his son, Yomoko. The God of Beginning and the God of Destruction. The first king of the fiends, a pointed by Yomoko and Kali, built a city for them in the Underplanes called Monium. A place much like Hell or the Underdark, or even Shadowfell, or the Dark Lands. But it is the biggest and first city made for fiend kind, who weren't all ****, death or plunder and trickery. A safe haven for them that was once lost, forgotten by time. It had long since been swallowed by Shadowfell sadly, a new city to be claimed by the forever darkness

Your brotheren still live there though, along with a few other Shadowkind. Like the Shadow Seekers, and Shadow Dragon Drows. But the city is only a whisper if what it was... 

 

Specifically your Kind are much like Demi-Elemental's that retain some innate ability to take on a human like appearance and are classified as demons for the sake of Race. You have control of shadows, and other dark senses. As well ass some infinity for spell-casting. Most of your kind remained in Shadowfell since the Demon city fell to its grasp of infinite shadows after the Second Great War that Lucifer foolishly waged against human kind. However being that your kind are now so in tune with Shadowfell, most of you can only be contracted to get out of that Dark plane most Humans call Hell.

Dark Shadow Shifter Traits

You are shadow demons of... A unique creation. It is also not meant to be a normal PC race, but rather a race for an actually contracted special kind of Shadow Demon. In other words, I converted a "Unique Monster", And made it ONLY NPC Playable for those that wanted to contact a WORKING, LEVELING, PLAYABLE Shadow demon.

Ability Score Increase

Your Dex increases by 3.
Your Con increases by 2.
Your Cha increases by 1.

 

Age

Unknown. However some contractors have re order that their demons, though few as they were, had lived well passed 3000... If they weren't... Reckless.

Alignment

We... Are demons. We aren't... All monsters, but most of us are...

Your alignment is normally true chaotic. While neither good or bad, evil or lawfull, chaos is most certainly what you are. 

Upon creation take a Chaotic alignment unless your backstory allows for another.

Size

You are medium for the reason of "having a human like skinsuit" That you shift in and out of. 

Speed

Your base walking spees is 35 ft. 

As an elemental "look-alike" demon/fiend entity you may "produce" demon wings that allow 60 ft of fly speed. Though it's more like strange hover/gliding.

Language

You know Common, Infernal, Abysmal and Telepathy link up to 120ft

Once a man, Always a Demon

You gain racial proficiency in Arcana, Deception, Insight and Stealth.

Better Than "Flesh"

Because you are not human, or rather than you've transcended the existence of the mortal plane, you have insanely monstrous levels of abilities.

Con, Dex, Wis maximums increase to 24.

Note: And because it's a monster to a "Controlable" NPC race. Con, Dex, and Wisdom have a racial score maximum of 24. 

Deadlier Than the Sun, or Stronger Than the Earth?

While you immune to necrotic, you are vulnerable ro radiant. 

You are also resistant to Acid, Cold, Fire, Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks

Lastly you are immune to these conditions: Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Blinded.

Inhuman Senses

You have Darkvision-120ft, blindsight- 60ft

Natural Weapons

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) psychic damage or, if the demon had advantage on the attack roll, 17 (4d6 + 3) psychic damage.

Multiattack. The demon makes two claw attacks.

Possession (Recharge 6). One humanoid that the demon can see within 5 feet of it must succeed on a DC 14 Charisma saving throw or be possessed by the demon; the demon then disappears, and the target is incapacitated and loses control of its body. The demon now controls the body but doesn't deprive the target of awareness. The demon can't be targeted by any attack, spell, or other effect, except ones that turn, dispel, or banish fiends, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.

The possession lasts until the body drops to 0 hit points, the demon ends it as a bonus action, or the demon is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, the demon reappears in an unoccupied space within 5 feet of the body. The target is immune to this demon’s Possession for 24 hours after succeeding on the saving throw or after the possession ends.

Shadow Stride

A Dark Shadow of 8th level or higher can vanish from his current location and reappear in any shadowy area within 90 feet. This is a move-equivalent action.

Shadow Stealth

While in dim light or darkness, the demon can take the Hide action as a bonus action.

Shadowed Armor

Shadows are difficult to hit in shadow, and as a result gains a +2 to their armor class while in darkness.

Shadow Magic Initiate

The Dark Shadows innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The Dark Shadows can innately cast the following spells, requiring no material components:

At will: detect thoughts, disguise self, mage hand, minor illusion

3/day each: charm person, detect magic, invisibility, major image, suggestion

1/day each: dominate person, fly, plane shift, true seeing

 

 

Shadow Etherealness

The fiend magically enters the Ethereal Plane from the Material Plane, or vice versa.

Previous Versions

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