Homebrew Warforged Goliath Species Details

While the creators of the warforged knew they had been successful, they also knew there was room for improvement. Colossal siege warforged were created, though not many were completed before the end of the war. Reaching up to 15 feet tall these hulking machines inspired fear in whoever faced them.

Age. A typical war forged is between two and thirty years old. The maximum lifespan of the warforged remains a mystery; so far, warforged have shown no signs of deterioration due to age. You are immune to magical aging effects.

Size. Your size is large. To set your height and weight randomly start with rolling a size modifier.

Size modifier = 2D12
Height = 12 feet + 10 inches + your size modifier in inches
Weight in pounds = 570 + (4 x your size modifier)

Alignment. Most warforged take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality – or lack thereof – of the beings with which they served.

Languages. You can speak, read, and write Common and one other language of your choice.

*The art featured is in no way mine. All credit goes to BenWootten.  deviantart .com/benwootten/art/Warforged-Juggernaut-123078176

Warforged Goliath Traits

WarForged Goliath were created for long siege scenarios and as such are very resilient

Large Size

+2 strength and +1 to constitution

You count as a large creature (but cant use large weapons). You can fold and twist your body to fit into most places a medium creature can go (up to the discretion of the DM) due to your advanced design

Your maximum strength is increased by 2

Your large size and weight gives you disadvantage to stealth rolls

Imposing Presence

Your Large Size gives you advantage on intimidation checks (at DM discretion)

Negative Boyancy

You are unable to swim and instead can walk under water at normal speed due to your design

Siege Platform

You do double damage to all structures when making melee attacks

Constructed Resilience

You were created to have remarkable fortitude, represented by the following benefits:
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You don’t need to eat, drink, or breathe.
- You are immune to disease.
- You don't need to sleep, and magic can't put you to sleep.

Sentry's Rest

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Sturdy Frame

You cannot wear armor, instead your AC is 10 +CON modifier +2. You can only enhance this through magical means

you replace your class hit die with a D10 unless the class is higher

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