Homebrew Awakened Cabbage Species Details

These cabbages, having been first been awakened as sentinels for the tower of the wizard Habril. After his passing, the cabbages, relieved from their duty, were at first unsure as to what to  do with themselves. The immortality granted by the wizard had left them with a question... "What to do?" Some stayed at the tower, doing the duties they had before the death of their master. Some went off alone, trying to find a new purpose in the world. The rest began anew, developing a culture akin to a human tribe. Not requiring food, they subsist on water and sunlight, which they absorb from their skin.

 

 

Awakened Cabbage Traits

Awakened Cabbage, originally created to be watchers, are naturally perceptive creatures. Though, they are very different depending on size

Ability Score Increase

Your Wisdom score increases by 2

Telepathic Speech

You can speak telepathically to any creature you can see within 60 feet of you. You don’t need to share a language with the creature for it to understand your telepathic messages, but the creature must be able to understand at least one language or be telepathic itself.

Blind Sense

Due to the magic aura surrounding them, all awakened shrubs have Blindsight up to 60 feet

A casting of dispel magic at 9th level can remove this sight, which lasts until the cabbage takes a long rest

Awakened Construct

Due to the fact that they have the physiology of a typical Cabbage, Awakened Cabbages react a little differently to their surroundings.

- Awakened Shrubs heal 1d4 hp while in water

-Awakened Shrubs are weak to fire damage

-Awakened Shrubs cannot swim, but are naturally Buoyant

-Awakened Shrubs do not sleep, but instead sit idle for 6 hours while maintaining contact with damp soil. They can still see around themselves in this state.

-Awakened Shrubs do not eat as humans do, though they require water and sunlight to gain nutrients.

Previous Versions

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5/17/2020 9:29:04 PM
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