Homebrew Werebear Species Details
Werebears are powerful lycanthropes with the ability to temper their monstrous natures and reject their violent impulses. In humanoid form, they are large, muscular, and covered in hair matching the color of their ursine form’s fur. A werebear is a loner by nature, fearing what might happen to innocent creatures around it when its bestial nature takes over.
When a werebear transforms, it grows to enormous size, lashing out with weapons or claws. It fights with the ferocity of a bear, though even in its bestial forms, it avoids biting so as to not pass on its curse. Typically, a werebear passes on its lycanthropy only to chosen companions or apprentices, spending the time that follows helping the new lycanthrope accept the curse in order to control it.
Solitary creatures, werebears act as wardens over their territory, protecting flora and fauna alike from humanoid or monstrous intrusion. Though most werebears are of good alignment, some are every bit as evil as other lycanthropes.
Important note: This race assumes a natural-born werebear and is not like the version in the Monster Manual due to it being overpowered. The stats also assume bear form, you will just have to make notes when in other forms. The differences are: a) your movement speed is 30 feet in humanoid or hybrid form, b) you do not have a climbing speed in human form, and c) your size is Medium in human form.
Werebear Traits
Werebears have these traitsAbility Score Increase
Your Strength score increases by 2 and your Constitution score increases by 1.
Age
Werebears live for around a century, like most lycanthropes.
Alignment
Werebears are usually neutral good, but some are evil, like most lycanthropes there is lots of variation.
Size
When in human form your size is Medium but when in hybrid or bear form your size is Large.
Speed
In humanoid and hybrid form your speed is 30 feet, but in bear form your speed is 40 feet. You also gain a climbing speed of 30 feet when in bear or hybrid form.
Languages
You can speak, read, and write Common and one extra language of your choice. Werebears typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.
Shapechanger
On your turn, you can use a bonus action to polymorph into a Medium humanoid, a Large bear, or a Large bear-humanoid hybrid. Other than your size, your statistics are the same in each form, and you revert to humanoid form if you die.
Resilient hide
The lycanthropy in your blood gives you immunity to bludgeoning, piercing and slashing from non-magical, non-silvered weapons.
Silver Sensitivity
Your lycanthropic body, immune to damage from non-silvered non-magical weapons, is especially weak against silvered weapons. You have vulnerability to bludgeoning, piercing and slashing damage from silvered weapons, and when you touch silver you must succeed on a DC 15 Constitution saving throw or take [roll]1d4[/roll] acid damage.
Natural Weapons (Animal or Hybrid form only)
When in hybrid or bear form, you can use your teeth and claws to make unarmed strikes. When you hit with your bite you deal [roll]1d10[/roll] + {modifier:str} piercing damage and if the target is a humanoid they must succeed on a DC 12 Constitution saving throw or be affected with werebear lycanthropy. When you hit with your claws you deal [roll]2d6[/roll] + {modifier:str} slashing damage.
Keen Smell
You gain proficiency in Wisdom (Perception) and have advantage on Wisdom (Perception) checks that rely on smell
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