Homebrew Amber Goblin Species Details

Certain Goblins undertake a ritual in which they ingest the sap of the World Tree, a mystical elixer known as Amber.  Amber changes the goblin both inside and out, increasing their size and toughness, and giving them several inherent magical abilities.  However, they are still significantly weaker than most other humanoid races, so Amber Goblins use their inherent magical abilities to become excellent thieves and assassins.

Amber Goblin Traits

Amber Goblin Traits

Amber vision

You possess a unique form of Darkvision known as Amber Vision.  You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. 

Toxic Saliva

You can manipulate the Amber within yourself to manipulate your saliva so that it become a deadly poison.  Once per short rest, you can spit into a small container or food or beverage, such as a plate of food, a waterskin, or a tankard of ale.  Any creature that consumes the tainted food or beverage takes 4d10 damage.

Amber body

You can manipulate the Amber in your bloodstream to allow light to flow through your body, making you effectively invisible.  This effect is extremely taxing however, and can only be used once a day. All creatures that see you have disadvantage on their wisdom saves.

Ability score increase and Languages

Your Dexterity and Constitution increase by 1, and you can also increase your Intelligence or Wisdom by 1.

You can speak, read, and write Common, Elvish, Goblin, and Orc.

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