Homebrew Hispanic Know It All Species Details

A Hispanic who believes he was the first one to get an education.

Hispanic Know It All Traits

Hispanic

Ability Improvement

Increases your intelligence and wisdom by +2.

Know It All

Gets a +2 to arcana, religion, survival, medicine, history, and insight.

Ethnicity Points

Points used to increase sympathy of others and one's outcome.

Ethnicity points can be used in many a manor if ways:

- Before rolling pay one ethnicity point to modify any roll by 1(can use more than one at a time).

- If you get a natural 1 you can choose to spend 2 ethnicity points to re-roll with disadvantaged.

- If you get a natural 1 you can choose to spend 3 ethnicity points to re-roll with advantage.

- You can choose to spend 1 ethnicity point to increase a grade by 10 percent(may use more than 1).

- You can use 2 ethnicity points to avoid some altercations.

One ethnicity points will be earned every 2 levels.

You start off with one and gain one more at levels 2, 4, 6, 8, 10, 12, 14, 16, 18, 20

Ethnicity points will be recharged at the beginning of every day.

Some ethnicity points can be recharged randomly throughout the through meeting certain criteria.

God's Knowledge

Three times a day you can ask the DM any question and they must answer truthfully or remain silent.

Clairvoyance

Before waking up each morning you will have a premonition of what will happen that day.

May sometimes happen during the day if triggered by something.

Truth

Once a day in battle all the knowledge of the Universe is poured into your  mind. The effects last for one minute.

Your eyes start to glow. Your body gets covered in runes which glow and change colors. You speech sounds amplified and in a mysterious language.

In this state all of your rolls count as a natural 20 and you have access to all of your buddies skills.

Once the effect is over you will fall unconscious and forget all the knowledge that was poured into you.

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