Homebrew Drider Species Details
When a humanoid shows great promise (often female), Lolth summons it to the Demonweb Pits for a test of faith and strength. Those that pass the test rise higher in the Spider Queen's favour. Those that fail are transformed into driders a horrid hybrid of a person and a giant spider that serves as a living reminder of Lolth's power. The power to create driders lies with Lolth alone. Scarred for life, those transformed into driders return to the Material Plane as twisted and debased creatures. Driven by madness, they disappear into the Underdark or Feydark to become hermits and hunters, either wandering alone or leading packs of giant spiders. On rare occasion, a drider returns to the fringes of society despite its curse, most often to fulfil some longstanding vow or vendetta from its former life. Most societies fear and shun the driders, holding them in lower esteem than slaves. However, they tolerate the presence of these creatures as living representatives of Lolth's will and a reminder of the fate that awaits all who fail the Spider Queen. The extremely few driders that are truly accepted or find other driders to form a community often become adventurers and serve as a cautionary tale; never fail the spider queen.
Drider Traits
Driders have all of the following traits:Age
Driders are cursed creatures and as such to amplify the suffering of these twisted individuals they live roughly twice as long as humans (about 200 years).
Alignment
Driders tend toward evil as Lolth simply prefers evil people as followers.
Size
The bottom half of a drider being a giant spider has given the driders an extra 3 feet taller than humans (up to 9 feet total). Your size is large.
Language
Driders are fluent in Common, Elvish, Undercommon and Abyssal.
Ability score increase
Driders gain +2 to dexterity and +1 to strength
Darkvision
Driders commonly live in the Underdark and the feydark and as such have evolved darkvision up to 60 feet.
Innate spellcasting
Driders can cast dancing lights (at will) and faerie fire (1/day) when you reach first level and darkness when you reach third level (1/day) without components. These become at will at sixth level.
Webwalker
Driders ignore movement restrictions induced by webbing and are immune to the "Web" spell.
Sunlight sensitivity
While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Fey curse side effects
Blessings from Lolth have given the driders immunity to magical sleep and advantage on saving throws against being charmed.
Spider climbing
The spider portion of a Drider's body gives any Drider the ability to climb the vast majority of surfaces and cling onto them indefinitely (including on ceilings) with no ability check.
Spider's burrow
As a way of entering and leaving the Underdark Driders can dig at half of their normal speed. This cannot be used when wearing heavy armour.
Tremor sense
While burrowing, Driders have a highly developed sense with a reach of 20 feet to find prey that is on the surface.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
5/19/2020 4:42:49 PM
|
4
|
0
|
1
|
Coming Soon
|
|
|
5/19/2020 6:35:57 PM
|
14
|
1
|
2
|
Coming Soon
|
Comments
-
View User Profile
-
Send Message
Posted Aug 26, 2024Wow this is pretty neat