Homebrew Drider Species Details

When a humanoid shows great promise (often female), Lolth summons it to the Demonweb Pits for a test of faith and strength. Those that pass the test rise higher in the Spider Queen's favour. Those that fail are transformed into driders a horrid hybrid of a person and a giant spider that serves as a living reminder of Lolth's power. The power to create driders lies with Lolth alone. Scarred for life, those transformed into driders return to the Material Plane as twisted and debased creatures. Driven by madness, they disappear into the Underdark or Feydark to become hermits and hunters, either wandering alone or leading packs of giant spiders. On rare occasion, a drider returns to the fringes of society despite its curse, most often to fulfil some longstanding vow or vendetta from its former life. Most societies fear and shun the driders, holding them in lower esteem than slaves. However, they tolerate the presence of these creatures as living representatives of Lolth's will and a reminder of the fate that awaits all who fail the Spider Queen.  The extremely few driders that are truly accepted or find other driders to form a community often become adventurers and serve as a cautionary tale; never fail the spider queen.

Drider Traits

Driders have all of the following traits:

Age

Driders are cursed creatures and as such to amplify the suffering of these twisted individuals they live roughly twice as long as humans (about 200 years).

Alignment

Driders tend toward evil as Lolth simply prefers evil people as followers.

Size

The bottom half of a drider being a giant spider has given the driders an extra 3 feet taller than humans (up to 9 feet total). Your size is large.

Language

Driders are fluent in Common, Elvish, Undercommon and Abyssal. 

Ability score increase

Driders gain +2 to dexterity and +1 to strength

Darkvision

Driders commonly live in the Underdark and the feydark and as such have evolved darkvision up to 60 feet.

Innate spellcasting

Driders can cast dancing lights (at will) and faerie fire (1/day) when you reach first level and darkness when you reach third level (1/day) without components. These become at will at sixth level.

Webwalker

Driders ignore movement restrictions induced by webbing and are immune to the "Web" spell.

Sunlight sensitivity

While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Fey curse side effects

Blessings from Lolth have given the driders immunity to magical sleep and advantage on saving throws against being charmed.

Spider climbing

The spider portion of a Drider's body gives any Drider the ability to climb the vast majority of surfaces and cling onto them indefinitely (including on ceilings) with no ability check.

Spider's burrow

As a way of entering and leaving the Underdark Driders can dig at half of their normal speed. This cannot be used when wearing heavy armour.

Tremor sense

While burrowing, Driders have a highly developed sense with a reach of 20 feet to find prey that is on the surface.

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