Homebrew Weretiger Species Details
Weretigers are ferocious hunters and warriors with a haughty and fastidious nature. Lithe and sleekly muscular in humanoid form, they are taller than average and meticulously groomed. Weretigers grow to enormous size in animal and hybrid form, but they fight in their more refined humanoid form when they can. They don’t like to pass on their curse, because every new weretiger means competition for territory and prey.
Weretigers live in jungles on the fringes of humanoid civilization, traveling to isolated settlements to trade or revel. They live and hunt alone or in small family groups.
Important note: This race assumes a natural-born weretiger and is not like the version in the Monster Manual due to it being overpowered. The stats also assume tiger form, you will just have to make notes when in other forms. The differences are: a) your movement speed is 30 feet in humanoid or hybrid form and b) your size is Medium in human form.
Weretiger Traits
Weretigers have these traitsAbility Score Increase
Your Strength or Dexterity score increases by 2 and your Constitution score increases by 1.
Age
Weretigers live for around a century, like most lycanthropes.
Alignment
Werebears are usually true neutral, but some are evil, some good, some lawful and some chaotic, like most lycanthropes there is lots of variation.
Size
When in human form your size is Medium but when in hybrid or bear form your size is Large.
Speed
In humanoid and hybrid form your speed is 30 feet, but in tiger form your speed is 40 feet.
Languages
You can speak, read, and write Common and one extra language of your choice. Weretigers typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.
Shapechanger
On your turn, you can use a bonus action to polymorph into a Medium humanoid, a Large tiger, or a Large tiger-humanoid hybrid. Other than your size, your statistics are the same in each form, and you revert to humanoid form if you die.
Resilient hide
The lycanthropy in your blood gives you immunity to bludgeoning, piercing and slashing from non-magical, non-silvered weapons.
Silver Sensitivity
Your lycanthropic body, immune to damage from non-silvered non-magical weapons, is especially weak against silvered weapons. You have vulnerability to bludgeoning, piercing and slashing damage from silvered weapons, and when you touch silver you must succeed on a DC 15 Constitution saving throw or take [roll]1d4[/roll] acid damage.
Natural Weapons (Animal or Hybrid form only)
When in hybrid or tiger form, you can use your teeth and claws to make unarmed strikes. When you hit with your bite you deal [roll]1d10[/roll] piercing damage and if the target is a humanoid they must succeed on a DC 12 Constitution saving throw or be affected with weretiger lycanthropy. When you hit with your claws you deal [roll]2d6[/roll] slashing damage. The attacks use either your Strength or Dexterity modifier.
Keen Smell and Hearing
You gain proficiency in Wisdom (Perception) and have advantage on Wisdom (Perception) checks that rely on smell or hearing.
Pounce
If you move at least 15 feet straight towards a target and hit them with a claw attack on the same turn, they must succeed on a Strength or Dexterity saving throw (DC = 8 + proficiency bonus + Strength or Dexterity modifier) or be knocked prone. If the target is prone, you can make one bite attack against it as a bonus action.
Darkvision
You can see in the dark for 60 feet. You can't discern colour in darkness, only shades of grey.
Naturally Stealthy
You gain proficiency in the Stealth skill.
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