Homebrew Fluxed Chain Devil Species Details
Chain devils, or kytons, were sadistic devils that conducted agonizing torture on the souls of mortals. Their chains served as both clothing and weaponry, allowing them to brutally lash victims and combatants alike.
Fluxed Chain Devil Traits
Chain Devils gain the following featuresAbility Score Increase.
You get a +1 to Strength and a +1 to Constitution.
Size
Your size is Medium.
Speed.
Your base walking speed is 30 ft.
Devil's Chains
When you hold a normal chain, it sprouts spikes and hooks along its length. Upon losing your grip on the chain, these growths immediately vanish. You can use chains as a weapon, and are always proficient with them. While using a chain one-handed, the chain deals 1d8 slashing damage. While using a chain two-handed, the chain deals 1d10 damage and has the Reach property. When you take the Attack action and make an attack with a chain, you can use a bonus action to initiate a grapple with the target of your successful attack. You cannot dual weild chains.
Animate Chain
Upon reaching 5th level, as an action you can animate a chain to fight for you. One mundane chain within 60 feet sprouts hooks and barbs, and animate under your control for 1 minute, provided that the chain is not being worn or carried. When you use this ability, you can make a melee weapon attack against a creature within 5 feet of the chain. On a hit, the target takes slashing damage equal to 1d8 + your Strength modifier. The animated chain is an object with AC 18, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. As a bonus action on your turn, you can move the chain up to 15 feet and repeat the attack against a creature within 5 feet of it. After you use this ability, you can't use it again until you complete a short or long rest.
Infernal Legacy
You have resistance to Fire damage and are Vulnerable to Acid and Water
Languages
You can speak, read, and write in Common and Infernal.
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