Homebrew Medusa (RAVNICA) Species Details
Undercity Medusa
The medusas of Ravnica, often called gorgons, are a monstrous race of creatures that appear superficially similar to human women. In place of hair, a gorgon has a writhing mass of black, serpentine cables, and its hands are scaly claws.
The gaze of a medusa’s glowing eyes causes living tissue to petrify. The transformation is rapid, leaving the victim as a stone statue, usually frozen in a position of abject fear or agony — a fine trophy for the medusa’s macabre collection. The medusa must exert its will to effect this transformation, so the gaze of a surprised or friendly Ravnican medusa is harmless.
This deadly gaze attack gives medusas a degree of power among the Golgari that is out of proportion with their small numbers. Medusas command a significant share of the guild’s smaller cells around Ravnica, and at least one medusa is thought to be angling for control of the entire guild at the moment.
Not all gorgons are so ambitious; some prefer to simply stalk the endless shadows of the undercity like hungry predators.
The three most important power groups within the Golgari are the Devkarin elves, the medusas (also called gorgons in Ravnica), and the insectile kraul.
Medusa (RAVNICA) Traits
Your Undercity Medusa character — called a Medusa for short — has the following racial traits.Ability Score Increase
Your Dexterity score increases by 2, and your Intelligence score increases by 1.
Age
Medusas mature at the same rate as humans, but they’re considered young until they reach the age of 20. On average, they can live to be 1000 years old.
Alignment
Medusas act as if they are devoid of emotion and see others as tools to manipulate. They care little for law or chaos and are typically neutral evil.
Size
Medusas match humans in average size and weight. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Claws
Your Claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Dexterity or Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Magic Resistance
You have advantage on saving throws against spells and other magical effects.
Petrifying Gaze.
As a bonus action, you fixes your gaze on one creature within 60 feet of you that you can see and that can see your eyes. The target must make a Constitution saving throw against a DC equal to 10 + proficiency bonus. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by a greater restoration spell or similar magic.
you can't loot anything other than Rare or more Rare Magic Items from a petrified creature and It is an evil deed to use this ability regardless of circumstances.
monstrosity
Your creature type is monstrosity, rather than humanoid.
Natural Armor
You have tough, scales on your skin. When you aren’t wearing armor, your AC is 12 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.
Languages
You can speak, read, and write Common and Elvish.
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Posted Jun 24, 2020please leave a comment if you have any complaints about this race or suggestions.