Homebrew Awakened Thorny (Vegepygmies) (Medium Plant/Mold People) Species Details

Awakened Thorny

as their name implies, they are Awakened Thornys Medium size Plant/Mold People which are closely related to Vegepygmies.

there are many ways you could have become Awakened. here are some examples:

  1. Druid: a druid feel sorry for you who sat down and drooled with a stupid face, because of your Intelligence score of 2. and he/she cast the Awaken spell on you.
  2. Otherworldly Patron or god: a god or an Otherworldly Patron has blessed you with higher intelligence than usual.
  3. accident: you accidentally fell into a magic well, or similar accident.
  4. experiment: you are a failed magic exprime.

 

Vegepygmies

Vegepygmies are fungus creatures that live in simple tribal units, hunting for sustenance and spreading the spores from which they reproduce.

Primitive Plants. Vegepygmies, also called mold folk or moldies, inhabit dark areas that are warm and wet, so they are most commonly found underground or in dense forests where little sunlight penetrates. A vegepygmy instinctively feels kinship with other plant and fungus creatures, and thus vegepygmy tribes coexist well with creatures such as myconids, shriekers, and violet fungi.

Although they prefer to eat fresh meat, bone, and blood, vegepygmies can absorb nutrients from soil and many sorts of organic matter, meaning that they rarely go hungry. A vegepygmy can hiss and make other noises by forcing air through its mouth, but it can’t speak in a conventional sense. Among themselves, vegepygmies communicate by hissing, gestures, and rhythmic tapping on the body. Vegepygmies build and craft little; any gear they have is acquired from other creatures or built by copying simple construction they have witnessed.

Mold Begets Mold. Vegepygmies originate from the remains left behind when a humanoid or a giant is killed by russet mold. One or more vegepygmies emerge from the corpse a day later. If a beast such as a dog or a bear dies from russet mold, the result is a bestial moldie called a thorny result instead of a humanoid-shaped vegepygmy. Thornies are less intelligent than vegepygmies, but have greater size and ferocity, as well as a thorn-covered body.

 

As a vegepygmy ages, it grows tougher and develops spore clusters on its body. Spore-bearing vegepygmies are deferred to by other vegepygmies, so outsiders refer to such vegepygmies as chiefs. A chief can expel its spores in a burst, infecting nearby creatures. If a creature dies while infected, its corpse produces vegepygmies the same way russet mold does.

No one knows for sure where russet mold came from. One historical account tells of adventurers in a forbidding mountain range discovering russet mold and vegepygmies in a peculiar metal dungeon full of strange life. Another story says that explorers found russet mold in a crater left by a falling star, with vegepygmies infesting the dense jungle nearby.

RUSSET MOLD

The fungus known as russet mold is reddish-brown in color and found only in places that are dark, warm, and wet. Russet mold that spreads out across a metal object can be mistaken for natural rust, and a successful DC 15 Intelligence (Nature) or Wisdom (Survival) check is required to identify it accurately by sight in such a case.

Any creature that comes within 5 feet of russet mold must make a DC 13 Constitution saving throw as the mold emits a puff of spores. On a failed save, the creature becomes poisoned. While poisoned in this way, the creature takes 7 (2d6) poison damage at the start of each of its turns, sprouting mold as it takes damage. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Any magic that neutralizes poison or cures disease kills the infestation. A creature reduced to 0 hit points by the mold’s poison damage dies. If the dead creature is a beast, a giant, or a humanoid, one or more newborn vegepygmies emerge from its body 24 hours later: one newborn from a Small corpse, two from a Medium corpse, four from a Large corpse, eight from a Huge corpse, or sixteen from a Gargantuan corpse.

Russet mold can be hard to kill, since weapons and most types of damage do it no harm. Effects that deal acid, necrotic, or radiant damage kill 1 square foot of russet mold per 1 damage dealt. A pound of salt, a gallon of alcohol, or a magical effect that cures disease kills russet mold in a square area that is 10 feet on a side. Sunlight kills any russet mold in the light’s area.

Awakened Thorny (Vegepygmies) (Medium Plant/Mold People) Traits

Your Vegepygmie character has the following racial traits.

Ability Score Increase

Your Strength, Dexterity, and Constitution, scores each increase by 1, and your Intelligence and Charisma scores each is reduced by 1.

Age

Vegepygmies tend toward neutral alignments.

Alignment

Goblins are typically neutral evil, as they care only for their own needs. A few goblins might tend toward good or neutrality, but only rarely.

Size

Vegepygmies range between 3 and 4 feet tall and weigh about 30 pounds, less when dry, up to 50 when wet. Your size is Small.

Speed

Your base walking speed is 30 feet.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Thorny Body

At the start of your turn, you deals 1d4 piercing damage to any creature you are grappling.

Regeneration

You have a pool of regeneration points equal to twice your level. At the start of your turn, if you are injured you may spend points equal to your constitution modifier to heal yourself.

If you takes cold, fire, or necrotic damage, this trait doesn’t function at the start of the your next turn. This trait functions even when you reach 0 hit points unless you were brought to 0 hit points by cold, fire, or necrotic damage.

You regain 1/4 of these regeneration points per short rest (round up), or all of them on a long rest.

Plant Camouflage

You have advantage on Dexterity (Stealth) checks you make while in any terrain with ample obscuring plant life

plant

Your creature type is plant, rather than humanoid.

Claws

Your Claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Dexterity or Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Mold Resistances

You have resistance to lightning and piercing damage.

Natural Armor

You have tough, plant like skin. When you aren’t wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.

Eat by Osmosis

You prefer to eat fresh meat, bone, and blood, but you can absorb nutrients from soil and organic matter. As a result you only need to eat once per week, though you can eat more often if you choose to do so.

Languages

You can speak, read, and write one language of your choice.  You cannot speak most languages as you lack vocal chords, the same applies to all languages other than sign languages, the language you have chosen, and Vegepygmy.

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