Homebrew Dracotaur Species Details
"Dracotaurs, as their name suggests, are a Dungeons & Dragons race that combines elements of a dragon and a centaur; from the waist up, they have the body of a lizardfolk, but their lower torso has been replaced by the body of a primeval giant lizard, like a wingless dragon. Dracotaurs gather in small, nomadic tribes. Dracotaurs respect power above all, and they measure power in terms of raw strength and arcane magical ability. Their leaders are usually mighty warriors, sorcerers, or both. Although dracotaur tribes occasionally fight over land, rival tribes quickly band together when faced with a common outside threat. Dracotaurs will also ally with other reptilian creatures, including lizardfolk and nagas. Although they are not devout creatures, dracotaurs see true dragons as powerful embodiments of the ancient gods and will give their lives in the service of such creatures. Much of the race’s arcane knowledge comes from the ancient teachings of the true dragons. Dracotaurs rarely stay in any one place long enough to warrant the building of permanent settlements. However, tribes will often lay claim to ancient ruins and use them as sanctuaries, training grounds, or neutral meeting places."
– Excerpt from 1d4chan
Dracotaur Traits
Your dracotaur character has the following racial traits.Ability Score Increase
Your Strength score increases by 2, and your Constitution score increases by 1.
Age
Dracotaurs mature and age at about the same rate as lizardfolk, reaching full maturity after 10-15 years and living an average of 60 years.
Alignment
Dracotaurs value strength and cunning above all else, emulating the lessons of their dragon ancestors as closely as they can. They rarely live in isolation, however, preferring strength in numbers with the rest of their tribes. They stray towards lawful or neutral alignments, but are usually more evil due to their ruthlessness and thirst for blood.
Size
Dracotaurs stand between 6 and 7 feet tall, with their saurian bodies being slightly lower and longer than centaur's. Your size is Medium.
Speed
Your base walking speed is 40 feet.
Natural Armor
You have tough, scaly skin. When you aren’t wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.
Nomadic Warrior
You gain proficiency in the survival skill, and with simple weapons.
Claws and Tail
Your tail and your clawed legs are both natural melee weapons, which you can use to make unarmed strikes. If you hit with your tail, you deal bludgeoning damage equal to 1d4 + your Strength modifier, and if you hit with your claws, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Saurian Build
You count as one size larger when determining your carrying capacity and the weight you can push or drag.
Spit Fire
As a bonus action, you can shoot a globule of flaming spit at a point within 20 ft. of you. Each creature within 5 ft. of that point must succeed on a Dexterity saving throw or take 2d6 fire damage, plus another 1d6 fire damage at the start of its next turn. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. After you use this feature, you can’t use it again until you complete a short or long rest.
Languages
You can speak, read, and write Common and Draconic.
Comments