Homebrew Shapeshifter Species Details
Shapeshifters can be the result of many different events. Some gained their powers supernaturally, or through the help of the gods. Others are the offspring of a doppelganger and another race (human, dwarf, etc). Their true form is that of an existing race based on their non-doppelganger parent or what race they were before they became a shapeshifter. Most shapeshifters are seen as more monstrous beings than humanoid and in many cities openly transforming without an excuse leads to your hunting down.
Shapeshifter Traits
Shapeshifters come in many forms, Tending to be the form that they originated as whenever they became the way they are.Ability Score Increase
+2 to Charisma, +1 to Dexterity. You are proficient in Persuasion. You speak common and can choose one language.
Age
Shapeshifters on average live the same amount as high elves, with the rapid cell regrowth that they encounter when their skin can change. They also have the ability not to die of old age if they constantly swap between characters before that character dies of old age.
Alignement
Shapeshifters tend to act more passively towards events and are usually neutral in most ways.
Restless nights
Due to the transformations that are a key part of their bodies, the shapeshifters are awoken in their sleep very often just out of sheer inconvenience due to their bodies adjusting. They also can't sleep deeply and whenever asleep are extremely easy to awake.
Darkvision
Accustomed to moving in the dark, considering they do not need to sleep often, this race has gained the ability to see in the dark for 60 feet.
Large Shapeshift
Uses : Deception Modifier / 2
Allows the Shapeshifter to change forms that would be considered Large changes
(Ex. From human to loxodon)
Medium Shapeshift
Uses : Deception Modifier + Proficiency bonus
Allows the Shapeshifter to change forms that would be considered Medium changes
(Ex. From human to elf, dwarf, orc etc..)
Small Shapeshift
Uses : Infinite
Allows the Shapeshifter to change forms that would be considered Small changes
(Ex. Changing small parts of your appearance, Ears etc..)
Mutations
Unusual Anatomy
- You have resistance against poison damage and gain proficiency in the survival skill.
Resilient Body
- Your form has become ever more resilient to outside influences. You become resistant to any spell or effect that would alter your form against your will, granting you advantage on all saving throws against such effects.
Multilingual
- You may cast the message spell, even while shapeshifted. This spell does not need material, verbal, or somatic components to be cast. This feature can be used a number of times equal to half your spellcasting modifier (defaulting to Charisma), and you regain all uses of this feature upon finishing a short or long rest. At 3rd level, this ability is extended to include the use of the tongues spell once per short rest.
Partial Transformation
You gain access to a partial transformation in your true form (untransformed form). You may only have one partial transformation at any time, however, outside of combat you are able to swap between partial transformations by expending an action, allowing a different transformation to be chosen, replacing the current one.
- Claws. Your unarmed strikes now deal 1d6 slashing damage plus your strength modifier.
- Large Arms. Your unarmed strikes now deal 1d6 bludgeoning damage plus your strength modifier.
- Gills. You can now breath underwater.
Previous Versions
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