Homebrew Boggle Species Details
Boggles were three feet (0.9 meters) tall creatures, humanoid in shape but who walked hunched over with their knuckles dragging along the floor. A pair of large ears rested on the sides of their bulbous heads. Rubbery and hairless flesh-covered their small frames, oddly stretchable and compressible, and ranging from blackish-blue to dark gray in coloration. It was there that the similarities between boggles ended, as past that point they had no common features. Noses could be large, long, flat, or slits, while their limbs could be lanky, or oversized for their diminutive forms. Arms, legs, hands, feet, torso, abdomen, and facial features were all disproportionate in several ways, making individual boggles immediately visually distinct. Old boggles were made recognizable by their lack of elasticity compared to their kin, while younger boggles were far more bouncy. “
Boggle comes and boggle goes, Steals your rings and stamps your toes. Turn around the compass rose, Where it went to, no one knows.
Boggles were three feet (0.9 meters) tall creatures, humanoid in shape but who walked hunched over with their knuckles dragging along the floor. A pair of large ears rested on the sides of their bulbous heads. Rubbery and hairless flesh-covered their small frames, oddly stretchable and compressible, and ranging from blackish-blue to dark gray in coloration. It was there that the similarities between boggles ended, as past that point they had no common features. Noses could be large, long, flat, or slits, while their limbs could be lanky, or oversized for their diminutive forms. Arms, legs, hands, feet, torso, abdomen, and facial features were all disproportionate in several ways, making individual boggles immediately visually distinct[4]. Old boggles were made recognizable by their lack of elasticity compared to their kin, while younger boggles were far more bouncy.
Often engaging in random acts of mischief, a boggle's love of pranks was regularly demonstrated whether desired or not. A myriad of methods to vex people were often at a boggle's disposal such as spoiling milk, lighting socks, tying shoelaces, stripping bed sheets, hiding tools, frightening animals, breaking dishes, throwing things at walls or knocking on doors only to disappear. More boisterous boggles might grab people from beneath their beds, replace weapons with broken variants, or hide the pieces of important equipment. Boggle pranks were generally more mischievous than malevolent, although some were known to lure adventurers into dangerous situations, misplace infants and sometimes even replace them with baby animals.
Boggle Traits
aka boogeymenBoggle Oil
You excrete nonflammable oil from your pores. You choose whether the oil is slippery or sticky and can change the oil on your skin from one consistency to another as a bonus action.
‣ Slippery oil: While coated in slippery oil, the boggle gains advantage on Dexterity (Acrobatics) checks made to escape bonds, squeeze through narrow spaces, and end grapples.
‣ Sticky oil: While coated in sticky oil, the boggle gains advantage on Strength (Athletics) checks made to grapple and any ability check made to maintain a hold on another creature, a surface, or an object. The boggle can also climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Natural Thief
You gain proficiency in the Slight of hand and Stealth skills.
Languages
You speak Sylvan and/or Common.
Dimensional Rift
Starting at 3rd level, you can use a bonus action to create an invisible and immobile rift within an opening or frame you can see within 5 feet of you, provided that the space is no bigger than 10 feet on any side. The dimensional rift bridges the distance between that space and any point within 30 feet of it that you can see or specify by distance and direction (such as “30 feet straight up”). While next to the rift, you can see through it and you are considered to be next to the destination as well, and anything you put through the rift (including a portion of your body) emerges at the destination. Only you can use the rift, and it lasts until the end of your next turn. You can use this ability two times before a short or long rest.
Darkvision
Due to your mischievous antics in the night, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Uncanny Smell
You have advantage on Wisdom(Perception) checks that rely on smell.
Ability Score Increase
Your Dexterity score increases by 2 and your Strength score decreases by 2.