Homebrew Beastfolk (Ironhorn Solitude) Species Details

Born & Raised


 

The largest segment of beastfolk are born that way. In most beastfolk families all members resemble the same species of animal and these are the beastfolk most likely to form communities with others. These beastfolk grow up outside of settlements with other humanoids and typically have little if any contact with other races before they begin their life of adventuring. Born and raised beastfolk tend to strike out adventuring when their communities are threatened, destroyed, or are forced into contact with the wider world.

Cursed & Broken


 

Fewer than the natural-born beastfolk are the unfortunate souls who were cursed to the shape. Whether they transgressed against the gods, crossed a foul-tempered spellcaster, or provoked a curse from a sorcerous relic, these beastfolk began their life as something else. Beastfolk who are cursed to the form may have been adventurers before they took on their bestial appearance. Regardless of when or how, many beastfolk's adventuring career consists of looking for a way to reverse the curse and return to their old selves. Some rare beastfolk eventually grow accustomed to their new shape and abandon or even reject attempts to return to their old form.

 

Beastfolk (Ironhorn Solitude) Traits

All beastfolk share the following features.

Ability score increase

 Increase one ability score of your choice by 2 and another ability score by 1.

Age

Beastfolk age as humans do.

Alignment

Beastfolk are true to their own hearts more than any law or code of ethics making them more often than not chaotic. They tend towards neutral more than evil or good.

All creatures under the sun

Choose two breed traint from the Breed Traits section of this race.

Languages

You can speak, read, and write Common. In addition, you can communicate with animals as if under the effect of a speak with animals spell.

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