Homebrew Fluxed Mind Flayer Species Details
Mind flayers were tyrants, slavers, and planar voyagers. They viewed themselves as masterminds, controlling, harvesting, and twisting the potential of other creatures to further their evil and far-reaching goals.
Fluxed Mind Flayer Traits
Mind flayers share the following racial traits.Ability Score Increase.
You get a +2 to Intelligence.
Size
Your size is Medium
Speed.
Your base walking speed is 30 ft.
Darkvision.
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Extract Brain
On a successful hit with your tentacles, if the damage would reduce the creature to 0 hit points, you may choose to kill the target by extracting and devouring its brain.
Innate Spellcasting (Psionics)
Once you reach 3rd level, you can cast the levitate spell once per day. Intelligence is your spellcasting ability for this spell.
Mind Blast.
As an action, you can magically emit psychic energy in a 15-foot cone. Each creature in that line must make an Intelligence saving throw. The DC for this saving throw equals 8 + your Intelligence modifier + your proficiency bonus. A creature takes 2d6 psychic damage on a failed save and half as much damage on a successful one. The damage increases to 3d6 at 6th level. 4d6 at 11th level, and 5d6 at 16th level. After you use this ability, you can't use it again until you complete a short or long rest.
Tentacles
You are proficient with your unarmed strikes, which deal 1d4 psychic damage on a hit.
Languages.
You can speak, read, and write in Deep Speech, Common and Undercommon
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