Homebrew Clawfane Species Details
Partially related to the Chuul servitor race, clawfane are sometimes called crabfolk. Isolationist by nature, these exoskeleton-based crustacean humanoids build massive fortresses of stone, shell, and cemented sand. Their culture remains obscured to most outsiders, but their ultimate goal is to harvest their algae crop, study and research magic, and live in peace.
When that peace is threaten, they become fierce warriors, who tend to obliterate the threat to extinction before resuming their quite lives as farmers. This perhaps is a falling of the race, but they can be exceptionally single-minded and tenacious. Any war with the clawfane is likely to last for decades, and although they have been known to sign truce and peace-treaties, it is exceptionally rare and takes tremendous skill to negotiate.
One of their arms ends in a gaint claw, the other is a pseudo-hand capable of grasping and manipulating small items. Physical imbalance is not common in most humanoid species where symmetry has resulted in successful species survival. The clawfane however, evolved from their crab-like ancestors into humanoid beings and have never questioned why they are so. Their designs and architecture often represent a love of balance and symmetry, perhaps a deep-seated desire or just a good sense of style.
The language of the clawfane, known as claw, is a complex series of uttered sounds and snaps of the pincer to make clicks and banging noises. No other race can speak claw unless they have two heavy objects to bang together, like coconuts or rocks, during the conversation.
Adventuring
A clawfane might go adventuring to study the world around them. Single-minded but also curious, clawfane are aware of others beyond their massive fortresses, that and knowledge is always useful. Generally, permission must be given from the Clutch Mother, the equivalent of a Queen, before an individual is allowed to explore. These explorers are usually given some sort of a time limit, usually ten to fifty years is considered to be sufficient time time to spend among the surfacers and non clawfane.
Clawfane Names
Generally impossible to pronounce without holding two pieces of wood together and banging them together, the best approximations are presented here, the clawfane are also asexual therefore there is only one gender presented here.
Claxba, Thadklap, Cluklape, Paplown, Thathatha, Babanux, Clathaba
Clawfane Traits
Partially related to the Chuul servitor race, clawfane are sometimes called crabfolk. Isolationist by nature, these exoskeleton-based crustacean humanoidsAbility Score Increase
Your Strength Score increases by 2, and your intelligence increase by 1.
Age
Clawfane can live remarkably extra long lives, often the average is is around 500 years of age. Adulthood begin for most clawfane around their fourth Molting, when a clawfane is to large to fit into their own carapace it must shed one and grown another. The Molting process for adults is generally around 2 days.
Alingment
Order and calm are the cornerstones of the clawfane, and as a result most clawfane tend to be naturally lawful.
Size
You stand on two legs and have one large pincer for one arm, your other terminates is a regular dexterous hand. Standing between 6;8" and 8'0" you are considered a medium creature. Most clawfane start out at around 6'0" ft. and by adult hood are around 6'8". As their body grows and the go through molting their size generally increases slightly over time and their pincer becomes larger.
Speed
Your base walking speed is 30 ft., you also have a swim speed of 30 ft..
Natural armor
You have no need for other types of armor; and often feel restricted in armor, as you have your own exoskeleton, which provides a a natural AC of 12 plus your Constitution modifier. Only magical armor [built for you], shields, and or spell generated protections can grant additional protection to you.
Beach Comber
You have the ability to breath both Air and water. Although it is not required, most clawfane feel the draw of the ocean after a time away from it, to be in the water and feel the currents flow over the exoskeleton.
Pincer Attack
You have amazing dexterity with your pincer, being able to wield weapons, and shields in it without penalty. You are also always considered to be permanently armed and can make a Melee Weapon Attack with your pincer as a standard action. upon successful hit your pincer deals 1D6 + Strength Modifier in Bludgeoning Damage. The pincer is a natural weapon that you are proficient with and does not hold any additional bonus to hit with naturally.
This damage increases at 5th level to 1D8 + Strength Modifier, then to 2D6 + Strength Modifier at 9th Level.
The increase to damage is reflective of the clawfane growing as they get older and more powerful.
Language
You can speak Aquan, Clawn, and Common.
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