Homebrew Gnoll Species Details
Gnoll Origin
Gnolls are similar to tieflings, being of demonic origin, but not influenced by yeenoghu or compelled to listen to him. The first (as in the very, very first) gnolls were created by being transformed from hyenas, But beyond those first few that gave birth to the race, hyenas do not actually turn into gnolls when they eat an intelligent being's flesh. All different types of hyenas were affected by Yeenoghu's magic, thus resulting in gnolls of all the different hyena types. (Spotted, Striped, Brown and Aardwolves). Some are migratory, following their prey to sustain themselves. They prefer herd animals or lone beasts that can sustain their packs and are also known to eat carrion. Carrion eaters not for sport, but out of necessity or if nothing else is around. Much more artistic and creative than given credit for. Many Craft weapons from the bodies of their kills along with other tools, Others may prefer to be in one place. Their wide range means they're rather varied.
Gnoll Names
Gnoll names are short, no more than two or three syllables, and make no distinction between male and female. Their names are typically sound like they could be said at a very high pitch
Sample gnoll names: Rou, Teir, Vel, Zain, Glair, Xah, Zarr, Kreir, Narhm Zoh, Kydah
Gnoll Traits
Your Gnoll character has certain characteristics in common with all other gnomes.Rampage
When you reduce a creature to 0 hit points on your turn, as a bonus action, you can choose to move up to half your speed and make a bite attack. You make this attack with advantage.
Ability Score Increase
Your Strength score increases by 2, and your Constitution increases by 1.
Age
Gnolls age rapidly, becoming adults around 5 years. Due to poor documentation, there is a common belief they only live for 30 years or so. In reality their lifespans are much longer, on par with Dragonborn and Shifters in which they can live up to 75 years.
Alignment
Sharing the chaotic best of their Demonic origins, Gnolls are typically chaotic and lean to evil or neutral alignments, that like with all races, exceptions exist. In the wake of a recent "force" affecting several creatures, more and more Gnolls find themselves less beholden to Yeenoghu and becoming loners of their war bands, leading more Gnolls to be neutral and chaotic, bu not necessarily evil.
Size
Gnolls are typically between six and eight feel tall, with females typically being taller. Despite this height, they often hunch over and appear slightly shorter. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
You are a trained hunter, and your senses are honed to reflect that. You can see in dim light within 60 feet of you as if it were bright light, and i darkness as if it were dim light. You can't discern color of darkness, only shades of grey.
Ravenous Jaws
Your maw is a powerful thing, which counts as a natural weapon which you can use to make unarmed strikes that does piercing damage equal to 1d6 + your strength modifier.
Languages
You speak Common, Abyssal, and Gnoll. The language of Gnolls is a harsh sounding language that mixes whines and cackles along other similar sounds with bits of Common and Abyssal. Non-gnolls have found learning to speak the language near impossible due to the wide variety of sounds needed to properly speak the tongue.
Feral Constitution
Gnolls are known to be incredibly hardy, and are incredibly resilient scavengers. Because of this, you have advantage on saving throws against poison and disease, and are resistant to poison damage.
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