Homebrew Centaur (Elk-Variant) Species Details
• Ability Score Increase. Your Strength score increases by 2, and your Wisdom score increases by 1.
• Age. Centaurs mature and age at about the same rate as humans.
• Alignment. Centaurs are inclined toward neutrality.
• Size. Your size is Medium, yet you tower over most other humanoids.
• Speed. Your base walking speed is 40 feet.
• Fey. You are considered fey instead of humanoid.
• Charge. If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can use your bonus action to make a hoof attack.
• Hooves. Your hooves are natural melee weapons, with which you’re proficient. If you hit with a hoof, the target takes bludgeoning damage equal to 1d4 + your Strength modifier.
• Equine Build. You count as one size larger when determining your carrying capacity and the weight you can push or drag. In addition, any climb that requires hands and feet is especially difficult for you because of your hooves. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.
• Survivor. You have proficiency in one of the following skills: Animal Handling, Medicine, Nature, or Survival.
• Languages. You can speak, read, and write Common and Sylvan.
Centaur (Elk-Variant) Traits
Centaurs have humanoid upper bodies, displaying all the human variety of skin tones and features. In size, they are comparable to a human rider mounted on a horse, and they fill similar roles—as cavalry, messengers, outriders, and scouts. Centaurs’ ears are slightly pointed, but their faces are more wide and square than those of elves. Below the waist, they have the bodies of horses, with coats tending toward brown shades (chestnut or bay) and darker tails.Ability Score Increase.
With a monstrous build and a keen sense of nature, Centaurs are naturally strong and wise, with the Elk being particularly blessed by the gods with wisdom.
Fey.
A monstrous race of the Fey Wilds, inclined to Nature, Centaur are Fey creatures.
Charge.
Charge. If you move at least 20 feet straight
toward a target and then hit it with a melee
weapon attack on the same turn, roll the
weapon’s damage dice twice and add them
together. Once you use this ability, you can’t use
it again until you finish a short or long rest
Survivor.
Survivor. You have proficiency in one of the following skills: Animal Handling, Medicine, Nature, or Survival.
Languages.
Languages. You can speak, read, and write Common and Sylvan.