Homebrew Elmerman Species Details

Those Elmermen are always a fun time, they never cease to amaze me. They are breaming with potential but dont seem to use it. Maybe they like it that way?

The elmermen are a race of earth elementals fused with water elementals. This fusion turned their bodies into a natural glue exclusive to the elmermen.

Elmerman Origins

The elmermen are the first-ever mortals to be created by the gods. They were made out of the abundant earth and water energy the Omnigod Zornack wasn't using.

The elmermen were made with the intention to be builders, they were tasked with making the City of the gods and the celestial needles in the celestial realm. The gods didn't know what to do with them after they finished their job, so they sent them down to the mortal world while it was still being formed. This was a tough time for the Elmermen because they had followed orders their entire life and didn't know how to act independently. For the first few years, the Elmermen just went around the world building wondrous structures resembling the cities and buildings they made in the celestial realm. But after a few years, one Elmerman spoke up. He was a large charismatic Elmerman with the qualities of a leader. He told his people that they must have a purpose besides building, that the gods had put them down on the mortal plane to find their true purpose as a race. This Elmerman would later be known as King Elmerboy the leader of the elmermen.

Strange Bodies

Elmermen are unlike any other race you can find in the mortal realm. They are born naturally powerful, an average Elmerman equates to five humans in strength. Elmermen are on average around six to seven feet tall and weigh around 250 pounds. Due to their glue bodies, elmermen don't have the ability to form normally and can only reproduce when two elmermen drip ten pounds of their glue into a large container. The glue will gain sentience in around 1 year and have the same body structure as a slime. During a period of three years, the infant will gradually form their bodies until they mature at the age of three years old. The appearance of the elmerman depends on what the infant wanted to look like when forming. They don't have any gender or set look but tend to look more like a male human with large muscles and abnormally big foreheads.

Due to their glue bodies, elmermen wouldn't normally be able to hold things, so they were given the ability to harden their bodies into a layer of tough glue skin. Under that layer is free-flowing glue that moves around to support whatever action the elmerman is taking. When an elmermen is knocked unconscious their tough layer of glue is ruptured and they turn into a puddle of glue. An elmerman can be brought back by normal means and will quickly reform their bodies when healed.

Elmermen are known for their innate abilities to shoot out glue from their bodies and can expend some of the glue stored in their bodies to shoot it out. This is usually used to capture things or build. They have a limited supply of this glue and can only get some back by eating and resting. The food is turned into raw energy and converted in their bodies overnight into glue. An average elmerman shoots out around a pound of this glue per glue shot, so to compensate they need to eat a pound of food to gain that back.

Born Builders

Elmermen are known for their amazing building skills. As celestial builders, the elmermen are incredibly knowledgable about building and can find out how old a building is by just looking at it. They can also figure out how stable the building is, though this does take a lot of time for bigger buildings.

I couln't have asked for a better construction team. They built the entire castle in only a year, and with perfect symmetry too.

Potential Greatness

 Elmermen have the potential to be great fighters and are oftentimes seen in adventuring parties as a frontline. This doesnt mean that they can't be magic casters but they oftentimes go towards a brute strength path of fighting. Even though elmermen make great fighters they tend to stay near their home and don't like travelling too far out from their cities, making them a rare sight outside of Elmerland.

Being an Elmerman

Elmermen are a pretty neutral race. They usually turn out to be good people and are known for their loyalty. Elmermen love collecting knick-knacks and other objects they find when travelling. They like collecting knick-knacks because they tend to be things you could never find in the jungles of Elmerland, but this can lead to a hoarding problem which can cause problems for the adventuring party. Other than that Elmermen are usually charismatic and love their companions like family.


Elmermen Names

Elmermen names are known to be incredibly simple usually starting with glue then adding some random word. Something like Gluedude is a completely acceptable name for an elmerman. Elmermen aren't given names by their parents and get to choose their own names when they reach maturity.

A lot of elmermen name themselves Glueman after the Kcanrozian god of strength Glueman.

Elmerman Traits

Your elmerman character has the following racial traits.

Ability Score Increase

Your Strength or Constitution score increases by 2.

Age

Elmermen mature at the age of 3 and die around the age of 50.

Alignment

Elmermen tend to be neutral or good people and are very rarely evil people.

Size

Elmermen are quite large people ranging from six to seven feet tall, your size is medium.

Speed

Your base walking speed is 30 feet.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Elmermen were given this ability by the god of strength Glueman so they could build more efficiently at night.

Glue Lobbing

You can expend a pound of glue from your body to shoot it at something as an action. This has a 60ft range and gives an enemy disadvantage on their next attack roll if you aimed for their body or makes a grapple check with a DC of 14 if you aimed at their main source of movement such as wings or feet.

Glue Allocation

As an elmerman you can choose to allocate your glue throughout your body when taking a long rest. When taking a long rest you are able to swap your dex and strength stats. You must have an uninterrupted 8 hours of sleep to do this, interrupting this will stop the process and give you a -1 to both strength and dex until your next long rest.

Poison Immunity, Acid Vulnerability

You are immune to poison damage and the poisoned condition, but vulnerable to acid damage. Elmermen don't have to worry about poison entering their body due to their lack of blood, but can't stay intact when they have acid come in contact with their body.

Natural Born Masons

An elmerman gains proficiency with mason's tools and can analyze buildings to tell how old it is and how structurally stable it is.

Languages

You can speak, read, and write Common, and Primordial. Elmermen speak mostly in common but can also speak primordial due to their elemental heritage.

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