Homebrew Androsphinx (5e race) Species Details

Sphinxes

In sacred isolation, a sphinx guards the secrets and treasures of the gods. As it calmly regards each new party that comes before it, the bones of supplicants andquest seekers that failed to pass its tests lie scatteredaround its lair. Its great wings sweep along its flanks, its tawny leonine body rippling with muscle and possessedof forepaws powerful enough to tear a humanoid in half.

Divine Guardians: Sphinxes test the worth of those who seek the treasures of the gods, whether forgotten secrets or mighty spells, artifacts or magical gateways. Creatures that choose to face a sphinx's test are bound to that test unto death, and only those worthy willsurvive it. The rest the sphinx destroys. Some sphinxes are high priests of the gods that create them, but most are simply embodied spirits, brought into the mortal realm by devout prayer or direct intervention. A sphinx maintains its vigil tirelessly, not needing to sleep or eat. It rarely engages with others of its kind, knowing no other life except its sacred mission.

Magical Tests: The secrets and treasures a sphinx guards remain under divine protection, so that when a creature fails a sphinx's test, the path to the object or knowledge it guards vanishes. Even if a sphinx is attacked and defeated, a quester will still fail to gain the secret it sought and will make an enemy of the god that placed the sphinx as a guardian. Benign deities sometimes grant a sphinx the power to remove supplicants that fail their tests, transporting them away and ensuring that they never encounter the sphinx again. However, those who fail a sphinx's test typically meet a gruesome end beneath its claws.

Extraplanar Beings: Mortals that encounter sphinxes do so most often in ancient tombs and ruins, but some sphinxes can access extraplanar realms. A conversation with a sphinx that begins between tumbled stone walls might suddenly shift to an alien locale, such as a life-sized game board or a daunting cliff that must be climbed in a howling storm. Sometimes a sphinx must be summoned from such an extradimensional space, with supplicants calling it from its empty lair. Only those the sphinx deems worthy gain admittance to its realm.

Fallen Sphinxes: Whether through the weariness of the ages, regret at the slaughter of innocents, or dreams of worship by supplicants that attempt to bargain their way to knowledge, some sphinxes break free of their divine command. However, even if a sphinx's alignment and loyalties drift in this way, it never leaves the place
it guards or grants its secrets to any except creatures it deems worthy.

Androsphinx:

An androsphinx bears the head of a humanoid maleon its lion's body. Outwardly gruff and downcast, itoften begins conversations with insults or negativeobservations. Beneath this gruff exterior, however, an androsphinx has a noble heart. It has no wish to lie or deceive, but it doesn't give away information readily, choosing its words as wisely as it guards its secrets. An Androsphinx tests the courage and valour of supplicants, not only by forcing them to complete quests but also with its terrible roar, which echoes for miles as it terrifies and deafens nearby creatures. Those whopass its tests may be rewarded with a heroes' feast.

Androsphinx (5e race) Traits

Sphinx traits

Ability Score increase

Intelligence increased by 2, Dexterity increased by 1.

Age

An Androsphinx reaches maturity at the age of 5 but then continues to live indefinitely unless killed by another creature or person.

Alignment

Sphinxes tend to lean towards more neutral personalities, preferring to stick to moral codes and their own needs above others.

Size

Sphinxes are known to be large creatures but can be medium creatures also. If you are a medium creature you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Speed

Your base walking speed is 30ft. Your base flying speed is 60ft, you cannot fly when wearing heavy or medium armour.

Darkvision

In dim light you can see within 60ft of you as though it were bright light. In darkness you can see within 60ft of you as though it were dim light. You cannot discern colour, only shades of grey.

Inscrutable

The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage.

Roar

Roar (3fDay). The sphinx emits a magical roar. Each time it roars before finishing a long rest, the roar is louder and the effect is different, as detailed below. Each creature within 50 feet of the sphinx and able to hear the roar must make a Wisdom saving throw.

First Roar. Each creature that fails a Wisdom saving throw is frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success .

Second Roar. Each creature that fails a Wisdom saving throw is deafened and frightened for 1 minute. A frightened creature is paralyzed and can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Third Roar. Each creature makes a Constitution saving throw . On a failed save, a creature takes (1d10) thunder damage at level 1 (Damage increases by 1d10 at levels 2, 4, 8, 12, 16, 18 & 20) and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone.

Languages

You can speak, read, and write Common and Sphinx

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