Homebrew Adventurous Human Species Details

Shining Bright

Adventurous Humans are the humans who strike out into the world to make their mark. Heroes, villains and everything between, these are the diverse humans that make change through their actions. They are ambitious, industrious and curious - how they use these traits changes from individual to individual. They could be anything from a heroic knight destined to save her kingdom to a ruthless bandit leading a gang of cutthroats or a steadfast pioneer exploring a new frontier - these humans explore all possibilities of life.

As Many Stars In The Sky

They range widely in height, weight and color. Adventurous Humans are comprised of individuals of all alignments and temperaments. These individuals are found in any world that bears humans and can come from any local subgroup with any appearance appropriate to their setting. Adventurous Humans often have a storied lineage with ancestors of other races or backgrounds. They generally take on names, identities and customs of the cultures around them.

Adventurous Human Traits

While diverse in body and mind, Adventurous Humans possess the follow traits.

Ability Score Increase

 Your ability scores each increase by 1, and choose one ability score to increase by 1 more.

Age

Humans reach adulthood in their late teens and live less than a century.

Alignment

Humans tend toward no particular alignment. The best and the worst are found among them.

Size

Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.

Speed

Your base walking speed is 30 feet.

Languages

You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.

Gumption

Adventurous Humans have a knack for snatching victory from the jaws of defeat. When you make an attack, saving throw or ability check, you can roll a d12 and add the number rolled to the initial roll. You can wait until after the DM says whether the roll succeeds or fails before using this trait. After you use this trait, you can’t use it again until you finish a short or long rest.

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