Homebrew Krakoa Species Details

The entities known only as the Krakoa were once a host of Triton warriors. These Triton had lost a major battle against a powerful kraken allowing the beast to enter the material plane through the very portal they guarded on the plane of water. They were able to wound the beast however it's blackened blood stained the waters. 


One of the mages among the triton took the blood of the beast and created a ritual to empower his form with its power. He became the first of a new race, the Krakoa. They use the very power of the abominations of the deep to combat, fighting fire with fire. 

Krakoa Traits

Krakoa Traits

Ability Score Increase

Your Strength, Constitution, and Intelligence scores each increase by 1.

Age

Krakoa reach maturity around age 15 and can live up to 500 years.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Amphibious

You can breathe air and water.

Lightning Resistance

You have resistance to lightning damage.

Tentacles

Your arms can unravel into a mass of tentacles, these tentacles grant you a reach of 5 feet beyond normal. They are also a natural weapon , which you can use to make an unarmed strike. If you hit with it, the target takes bludgeoning damage equal to 1d6 +your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Immediately after hitting, you can try to grapple the target as a bonus action. While being grappled by your tentacles the target is restrained.

While your arms are in this form they can't precisely manipulate anything and can't wield weapons, magic items, or other specialized equipment.

Leviathan Blood

The blood of a titanic beast runs in your veins granting you new abilities. You can cast Create or Destroy Water with this trait. Starting at 3rd level, you can cast Darkness with it, and starting at 5th level, you can also cast Call Lightning with it. Once you cast a spell with this trait, you can't do so again until you finish a long rest. Intelligence is your spellcasting ability for these spells.

Powerful Build

You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Languages

You can speak, read, and write Common and Primordial.

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