Homebrew Sentient Ring Species Details
As a sentient ring, you remember your past life in full detail. You can speak telepathically with any creature within 60 feet of you, as long as your wearer knows they are there.
Sentient Ring Traits
As you are an item, you cannot move on your own. You automatically fail all STR and DEX saving throws, and pass all CON saving throws.Alignment
You gain expertise in one skill based on your alignment. You gain +3 to one ability score based on this choice.
Good - Insight, Wisdom
Neutral - Persuasion, Charisma
Evil - Arcana, Intelligence
Objective Existence
You cannot move on your own, and have no STR or DEX. You Fail all STR and DEX saving throws, and Pass all CON saving throws automatically.
Your STR and DEX, scores are 0. Your armor class (AC) is 14, and you have resistance to all damage, as well as immunity to non-magical damage.
You take your initiative directly after your wearer. If you are not being worn, roll your initiative with disadvantage.
Telepathy
You can speak telepathically to your wearer at will (they cannot resist), and they can speak telepathically to you (you cannot resist) at will.
You may also speak telepathically to any creature within 60 feet of your wearer, provided your wearer knows they are there, as long as the target speaks at least one language. The target may choose to resist, in which case you must make a contest against the target. Each member of the contest may choose either WIS, CHA, or INT and the target may use their saving throw modifier.
You also have blindsight out to 5 feet.
Expanded Self
Your spells with a target of self, target your wearer instead, they cannot resist these effects.
You may share your skill modifiers with your wearer as long as you are at least proficient in the skill. They make the roll at disadvantage, but use your modifier.
Previous Versions
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6/2/2020 9:39:37 PM
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6/2/2020 9:46:50 PM
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2
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1.1
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Coming Soon
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