Homebrew Ettin Species Details
An ettin is a foul, two-headed giant with the crude characteristics of an orc. It never bathes if it can help it, and its thick skin is usually encrusted with a thick layer of dirt and grime beneath the stinking hides it wears. Its long stringy hair hangs in an unkempt mess about its faces, and its breath reeks from mouths filled with crooked teeth and tusks.
Dual Personality. The twin heads of an ettin are two individuals trapped in the same brutish body. Each head has its own mind, personality, and name, and possesses unique preferences and quirks. Bound from birth, both minds only rarely experience privacy or solitude. This familiarity breeds contempt, and an ettin bullies and argues with itself constantly, its two heads each taking constant offense at the other’s slights.
When other creatures refer to an ettin, they combine its double names to form a single compound name that applies to the creature as a whole. If an ettin has one head named Hargle and another named Vargle, other creatures call the ettin Harglevargle.
Solitary Lives. As much as an ettin argues with itself, it is even less tolerant of other ettins, since a conversation between two ettins almost always amounts to a shouting match between a crowd of four belligerent heads. Most ettins are solitary creatures as a result, tolerating one another only to reproduce.
An ettin’s twin heads are always the same gender, with a body to match. Females are the dominant gender among ettins, and they initiate the ettins’ mating rituals. After finding a suitable den, a female ettin hunts and conquers a male, which cares for and feeds her during her six-month pregnancy. Once the child is born, the male ettin is released from servitude. When the child is old enough to hunt for itself, the mother sends it away and abandons the den.
Two Heads are Better than One. When focused on a mutually beneficial purpose or united by a common threat, an ettin can resolve its personality differences and dedicate itself fully to a task. An ettin fights with a weapon in each hand, making twin attacks directed by its respective heads. When an ettin sleeps, one of its heads remains ever alert, gaining its only moments of privacy and keeping two eyes open for any creature that disturbs its precious solitude.
Orcish Ties. In ancient dialects of Common, the word “ettin” translates as “ugly giant.” Legends tell of orcs that once stumbled upon a temple to Demogorgon, the magic of which transformed them into giant mockeries of the twin-headed Prince of Demons. Driven to near madness, these creatures scattered into the wilderness to become the first ettins.
Whatever the truth of the ettins’ origin, orcs treat them as distant cousins, and orc tribes often entice ettins to serve as guards, scouts, and marauders. An ettin isn’t particularly loyal to its orc handlers, but the orcs can win it over with the promise of food and loot.
Ettin Traits
Your ettin character has the following racial traits.Ability Score Increase
Your constitution is increased by 2, and your strength is increased by 2. Your intelligence is decreased by 2.
Age
An ettin's average lifespan is 75 years.
Alignment
Ettins tend toward chaotic evil.
Size
Ettins stand between 10 and 13 feet tall and weigh between 250 and 500 pounds. Your size is Large.
Speed
You base walking speed is 40 feet.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of grey.
Wakeful
When one of your heads is asleep, the other head is awake.
Two Heads
You have advantage on Wisdom (Perception) checks and on Saving Throws against being Blinded, Charmed, Deafened, Frightened, and being knocked Unconscious.
You dumb! No you!
At the start of your turn roll a d20. If you roll a 1 your two heads disagree on what action they want to take and you waste your action arguing with yourself. If you roll a 20 the heads still disagree but try to do their thing anyway and you can take a second action in place of your bonus action. If you choose to do so gain one point of exhaustion.
Giant's Hunger
Because of your two sets of innards, you need more nourishment to keep them both running. You require double the amount of food and drink for a creature your size.
Languages
You can speak, read and write Common and Giant.
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