Homebrew Werewolf-Planar Species Details
Planar Werewolves are aggressive and warlike in nature. They flaunt their powers and desire to rule the world. They believe that those who are strong have the right to rule the weak. This is evident in their culture. They choose their leaders based on strength, with their Lord being the strongest of them all. Warriors of the Race are an elite group of combatants within the werewolf society. They function as leaders and protectors of their race. Warriors are recognized by merit of prowess. Those who are strong and powerful are chosen as warriors.
Planar Werewolves are unique compared to traditional Were-races and other Lycanthropes. They are not cursed nor do they lose themselves to the more animalistic tendencies. They are in complete control and balance. As such, they all retain their human intellect and will even when transformed. Planar Werewolves can transform their body into a larger, more muscular, and overall more wolf-like appearance. In this state, their powers are dramatically enhanced. Their forms take a more feral yet still human look, with fur covering the arms, chest, and neck.
Once protectors and leaders of their race, their values were twisted, with most deeming the sacrifice of their fellow members necessary to protect the race. In their quest for power, they abandoned the tenets which made them warriors. No longer do warriors train and hone their strength constantly to overcome their limits. Instead, warriors rely on the new technology, which gives them much power. This however makes the warriors much weaker, as they are no more than brutes with more power, rather than the warriors of old, whom despite having lesser power, are more skilled in the use of their powers.
There are some who left their birth plane in order to start anew, these Warriors rejected the tenets of their current leaders and chose to follow the origins of their race.
Werewolf-Planar Traits
Your Werewolf character has the following racial traits.Ability Score Increase
Your Constitution score increases by 2, and your Strength score increases by 1.
Age
Werewolves mature at about the same rate as humans, however since they are new to this plane the upper limit of their age are unknown.
Alignment
Werewolves tend toward neutral alignments. Werewolves who are focused on the Pack lean toward lawful.
Size
Werewolves are typically over 6 feet tall, with some standing over 7 feet. Your size is Medium.
Here’s how to determine your height and weight randomly, starting with rolling a size modifier:
Size modifier = 2d10
Height = 5 feet + 6 inches + your size modifier in inches
Weight in pounds = 180 + (2d6 × your size modifier)
Speed
Your base walking speed is 40 feet.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Claws
Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you can deal slashing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Hunter’s Instincts
You have proficiency in the following skills: Athletics, Intimidation, Perception, or Survival.
Daunting Roar
As a bonus action, you can let out an especially menacing roar. Creatures of your choice within 10 feet of you that can hear you must succeed on a Wisdom saving throw or become frightened of you until the end of your next turn. The DC of the save equals 8 + your proficiency bonus + your Constitution modifier. Once you use this trait, you can’t use it again until you finish a short or long rest.
Languages
You can speak, read, and write Common and one of your choice.
Pack Tactics
You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn’t incapacitated.
Comments