Homebrew Warforged [HB] Species Details
The warforged were built to fight in the Last War. The first warforged were mindless automatons, but House Cannith devoted vast resources to improving these steel soldiers. An unexpected breakthrough produced fully sentient soldiers, blending organic and inorganic materials. Warforged are made from wood and metal, but they can feel pain and emotion. Built as weapons, they must now find a purpose beyond the war. A warforged can be a steadfast ally, a cold-hearted killing machine, or a visionary in search of purpose and meaning.
Warforged Personality
The warforged were built to serve and to fight. For most of their existence, warforged had a clearly defined function and were encouraged to focus purely on that role. The Treaty of Thronehold gave them freedom, but many warforged struggle both to find a place in the post-war world and to relate to the creatures that created them.
The typical warforged shows little emotion. Many warforged embrace a concrete purpose — protecting allies, completing a contract, or other pursuits — and devote themselves to this task as they once did to war. However, there are warforged who delight in exploring their feelings and their freedom. Most warforged have no interest in religion, but some embrace faith and mysticism, seeking higher purpose and deeper meaning.The typical warforged has a muscular, sexless body shape. Some warforged ignore the concept of gender entirely, while others adopt a gender identity in emulation of creatures around them.
Age: A typical warforged is between two and thirty years old. The maximum lifespan of the warforged remains a mystery; so far, warforged have shown no signs of deterioration due to age. You are immune to magical aging effects.
Alignment: Most warforged take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality – or lack thereof – of the beings with which they served.
Size: Your size is Medium. To set your height and weight random, you start with rolling a size modifier.
Size modifier = 2d6.
Height = 5 feet + 10 inches + your size modifier in inches.
Weight in pounds = 270 + (4 x your size modifier).
Speed: Your base walking speed is 30 feet.
Specializations: As a warforged, you were designed for a specific purpose. Choose one of these purposes as your subrace.
Warforged [HB] Traits
+2 Con, Warforged Resilience, Sentry's Rest, Integrated Protection, Specialization.Ability Score Increase
Your Constitution Score increases by 2.
Warforged Resilience
You were created to have remarkable fortitude, represented by the following benefits:
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You are immune to disease.
- You don't need to eat, drink, or breathe.
- You don't need to sleep and don't suffer the effects of exhaustion due to lack of rest, and magic can't put you to sleep.
Sentry's Rest
When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Integrated Protection
Your body has built-in protective layers, which determine your Armor Class. You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you must remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
While you live, your armor can't be removed from your body against your will
13+Con Mod+Proficiency Mod.
Languages
You can speak, read, and write Common and one other language of your choice. This is usually the language of your intended masters or the language of the creatures you were created to defeat.
Auxiliary
You were build for assist and support duties, making sure that your comrades are alive and well, and ensuring maximum unit efficiency.
Ability Score Increase
Your Intelligence score and Wisdom score each increases by 1.
Support Purpose
You gain proficiency in either Arcana, History, Medicine, Nature, or Religion.
Smart Assist
You always try to maximize troop efficiency. When you take the Help action to aid an ally, you can take the Dodge action as a bonus action. In addition, the ally may add your Intelligence or Wisdom modifier (your choice) to the ability check or attack roll made to perform the task you are helping with.
Command
You were built for command and control duties, diligently following orders and expecting those below you to follow yours.
Ability Score Increase
Your Wisdom score and Charisma score each increase by 1.
Command Purpose
You gain proficiency in the Intimidation skill.
Combat Voice
You can cast message at will without requiring any spell components. In addition, you can amplify your voice to be up to three times as loud as normal, allowing you to be heard even in the chaos of battle. Per DM's discretion, amplifying your voice in such a manner can give you advantage on a Charisma (Intimidation) check — especially against skittish creatures or those susceptible to loud noises.
Heavy Duty
You're an imposing sight; built for raw might as a heavy-duty worker in construction or a living battering ram. You are standing a good 7 feet in height and weighing up to 450 pounds.
Ability Score Increase
Your Strength score increases by 2.
Labor Purpose
You gain proficiency in the Athletics skill.
Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Siege Pistons
Your unarmed strike uses a d6 for damage and deals double damage to objects and structures. However, you cannot wield light weapons, and your fists count as weapons in regards to class features.
Intelligence
You were build for diplomatic and covert duties, as well as to monitor unit cohesion and run counter-intelligence.
Ability Score Increase
Your Intelligence score and Charisma score each increase by 1.
Monitor Purpose
You gain proficiency in the Insight skill.
Covert Compartment
You possess a well hidden compartment on your body. You can hide any one small item like a scroll, potion, or dagger within it. As a bonus action, you can store or retrieve an item from the compartment, and you gain advantage on your Dexterity (Sleight of Hand) check to do so secretly.
The compartment is not visible to the naked eye and a thorough search only reveals it on a successful DC 25 Intelligence (Investigation) check. It can only be opened against your will with a successful DC 25 Strength (Athletics) check.
When you place an item into the compartment, you can designate a specific code word or phrase that when spoken opens the compartment even if you are unwilling or unable to open it yourself. This is usually a fail-safe in case you are rendered unconscious or die.
Sentry
You were built for scouting and sentry duties, and are usually deployed as a forward observer. As such, you are slightly smaller and more agile than your other comrades; standing about 5 feet tall and weighing no more than 200 pounds.
Overwatch Purpose
You gain proficiency in the Perception skill.
Adaptive Camouflage
You can attempt to hide even when you are only lightly obscured — slightly altering your coloration to match your surroundings
Ability Score Increase
Your Dexterity score and Wisdom score each increase by 1.
Comments