Homebrew Dwelf Species Details

Dwelves are humanoids with the blood of dwarves and elves coursing through them. The resultant appearance is that many of them resemble normal humans. However, their ancestry shows in their pointed ears and tendency to have masses of facial hair. Their ears are not as pointed as pure elves but they have stronger constitutions than their dexterous fey ancestors, and more grace than the stocky dwarves, as well as a rather normal height.

Dwelves are rare beings due to the turnout of their race from a mating between a dwarf and elf. This is rather rare as an occurrence since elves find dwarves clumsy oafs and dwarves find elves to be untrustworthy and inconsistent. However, that is not to say the two races are completely repugnant of each other. They bond over their work as smiths of fine weapons and their hatred of orcs. When they come in union, there is a 25% chance their offspring will be a dwelf. The other 75% chance is that the child will end up human, dwarven or elven. As such, dwelves are viewed as the rare abnormality in the mix. They have been known not to fit in very well with either society, tending ultimately towards humans. They bear the valor and intelligence of their bloodlines and this shows in their work as smiths as well as able casters and warriors. Some remark that the mix of features results in an odd face that is often a bit creepy, which is why some call them an abomination.

Dwelf Traits

Half elf, half dwarf? What an abomination!

Ability Score Increase

Your Constitution or Dexterity score increases by 1, and your Intelligence score increases by 1.

Age

Dwelves age slower than humans and have long lives, but not as long as pure elves. They mature around maybe 100 and live to perhaps 500.

Size

Dwelves are taller than dwarves, but not to the extent they would be if they were pure elves. Your size is Medium.

Awkward Composition

Your very being is considered an abomination to some in the dwarven and elven communities. You have disadvantage in Charisma checks with dwarves and elves.

Ancestral Weapons.

You are proficient with the shortsword, shortbow, handaxe, and light hammer.

Innate Magic

You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.

Darkvision

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Dwarven Resilience

You have advantage on saves against poison and resistance against poison damage.

Fey Ancestry

You have advantage on saves against being charmed, and magic can’t put you to sleep.

Languages

You can speak, read, and write Common, Dwarvish and Elvish

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