Homebrew Aacrogorians Species Details

Aacrogorian pronounced Ack-cro-gor-i-an

It was late in the evening when it happened. A large hulking figure strode through the doorway their weapon in hand and the patrons stared at the figure in awe. As the figure strode through the dimly lit inn revealing a crimson shine to the figures scales. The candles on the bar had revealed deep fresh scars on its body and arrows embedded in its thick scales, blood dipping from gaping mouth. I approached the figure and asked what happened and he told me ''Bandits who chose death over life.'' and he gave me the most unsettling toothy smile.

That was the first and hopefully last time that I'll ever meet an Aacrogorian.

~A quote from Vaelo Durran a merchant in the city of Brainé

Old as Time

The Aacrogorian's have lived since the dawn of time co-existing with the lizardfolk and beasts that have long been extinct. After being forced underground due to events unknown in the modern world, they have now found a way to the surface to find themselves in an unknown world with unknown races.

Dwellers of the Deep

Aacrogorian's spend most of their lives in large bodies of water hunting and gathering. They often lend their aid with Triton's whether its manual labour or a blood pumping battle.

Prehistoric

Aacrogorian's have lived long before known history and often struggle to keep up with what they would call 'a new world'. They are also a tribal race living in clans in huge underground caverns. These caverns have an unusual crystal that glows as bright as the sun and access to large underground rivers that connect with other caverns. There are stone temples that are built under the strange crystals where they commit to their tradition known as the Blood Trials. The other buildings which they call home are also built out of stone. They have basic mining and metallurgy to create tools and weapons. Their weapon's may look basic to a smith on the surface however, they have been engraved with symbols that represent the wielders battles.

The Blood Trials

The blood trials are as old as the Aacrogorian's themselves and every Aacrogorian must do this as a symbol of their worth. Aacrogorians are able to do the blood trials once they have finished their training about 35 years of age. It starts when the selected Aacrogorian's cut their hand and place it upon the alter on the top of the temple. They then go through 5 different trials where they place all their skills to the test. At the end of each trial, they claim their rewards which they then place upon the alter as proof. Chances of death are highly likely within the trials, however, should they return without a reward of the trial, they can either chose death to preserve the family bloodlines or exile and bear the mark of shame. They can return back from exile if they fill their weapon with engravings of deeds that are far greater than the challenges themselves.

Killer Features

Aacrogorian's are humanoid reptiles that have crocodile or alligator like features. With long muzzles (mouths) filled with fearsome teeth, eye's fixed with the look of anger and powerful tail that can strike harder than any punch, they are all well built and stocky apart from the Kaykac which are smaller. Female's of the Aacrogorian are a bit less stocky than male's and they are also a little bit slender.

Dressed to Impress

Aacrogorian's use chitin instead of leather when they make their armour and any Aacrogorian wearing metal armour is a high ranking officer in their form of a military. But they often decorate themselves with rare metals such gold, silver and platinum with gemstones inlaid in them. They believe that wearing this shows how close they are to their god but the races of the modern world believe that they are showing off their 'superior' wealth.

Aacrogorian Breeds

Any Aacrogorian can mate with each other, the breed of the Aacrogorian depends on the strongest genetic traits of the parents. Aacrogorian's are hatched from eggs, they develop within these eggs for about a year so that when they hatch, they will be able to survive on their own without parents if necessary. They are hatched next to underground lakes filled with fish so that they can develop their muscles and they stay in the lake for about 6 months when the parents claim them and begin their lifelong training.

Names

The names of an Aacrogorian are given when they begin training and the names share similarities to the Lizardfolk and they often mean something in their own tongue. 

Strange Folk

Aacrogorian's are relatively speaking 'new' to this world especially being hidden away for centuries. But they know if they aim to survive in this world, then they must know who live here.

Lizardfolk. '' Good people them lot. Old as we are. Strange that they grow feathers like bird thing yet do not fly. Strange indeed...''

Dragonborn. "The Dovahkiin are a proud race to say the least. Our ancestors would tell us stories of the first dragons of the world, that they would kill anything that moved, burned jungles to nothing but ash and struck without warning. Hard to believe that this would happen. Yet we share a common tongue give or take a few words. A lot of them seem to think that they are superior to us in every way. If they can push past their own arrogance, and see us as equals, then perhaps we could become allies. Only time will tell and we can wait."

Humans. '' Weak and pathetic. How they rule is beyond us. Yet they show fire in their hearts and their history tells of great deeds. Almost as good as ours. Almost...''

Dwarves. ''Short, sturdy folk. Love a good fight like us. Yet they horde metals that we use to honour our god. Do they not honour their god like us. This world is... unusual...'

Elves. ''Their body is so frail I could snap it between two of my fingers. Yet they show fighting skills we have never seen and have shown us how use thing called 'magic'. The thing they call 'art' baffles me, hang things called 'pictures' on walls, tell me it keeps them as 'decoration'. Yet there is one thing I like about them is their thing called 'music' it somehow soothes me, calms me. Must bring this thing back home and teach my people.''

Halflings. ''People small enough that I could eat them in one bite. But they are very welcoming to me greet me with 'smiles'. They strangely 'cook' their food though I will admit that it was tasty. Still I prefer my food when its still breathing or at the very least raw.''

Orcs. '' Hah, people I can get along with. Proud warriors and fierce fighters. They treat me as one of their own as they respect my strength. Learned a few new fighting tricks. Over a few punches...''

Tieflings. ''Odd people them. Shroud themselves with mystery. Yet they understand what's it like to be different, 'outcasts' they call it.''

Tritons. ''People of the sea. They treat us as equals in the water as they too are honourable like us and willing to fight invaders. They were the first to help us in this new world. So we return the favour by helping them protect their home.''

~An extract from Explorn of the Lornan bloodline.

Bloodlines

Bloodlines are an important part of the Aacrogorian culture as they often define themselves. Their bloodlines often show their position within their culture however, when an Aacrogorian has the mark of shame, they forsake their connection to the bloodline and lose any form of position they had.

Aacrogorians Traits

Aacrogorian Traits

Ability Score Increase

Your bodies have been hardened through time and training. Strength (+2)

Darkvision

Having to navigate the deep underground rivers you are used to the darkness of it. You gain 60ft of darkvision.

Age

Aacrogorian's live roughly for 260 years and if they live beyond that they become known as an elder.

Alignment

Aacrogorian's don't understand the laws of the 'new' world so they are considered chaotic to others and in their own world considered good.

Size

Aacrogorian's grow anywhere between 4ft 9in to near 7ft depending on the variant. They can weigh anything from 15 to 20 stone and its all pure muscles.

Speed

Aacrogorian's take bigger strides than other races but they have to move their large bodies which slows them down a bit so they can move 30ft.

Language

Aacrogorian's speak a language similar to draconic but a few words have different meanings to the normal draconic tongue. When they write in draconic, it is in runic symbols. Common is a second language and they do not fully understand it so it will be spoken slower. You cannot write in common.

Tail Strike

As a bonus action, you can lash out with your tail to a target within 5ft of you. This deals 1d6 bludgeoning damage.

Water Adaptations

You can breathe underwater and are unaffected by the penalties of combat when underwater.

Blood Frenzy

When you are reduced to 0 hit points for the first time, regain 1 hit point and enter blood frenzy state. When you are in this state you:

  • Immediately take the bite action on any target within 5ft.
  • Treat all attacks as reckless attacks. (melee attacks with advantage. all attacks against you have advantage).
  • Strength increases by +2

Blood frenzy ends when the player is unconscious or 1 minute after combat encounter. This is a one use per a long rest.

Razor Teeth

Aacrogorian's have a large a large mouth with lots of razor sharp teeth. You gain the bite action.

Bloodlines

Bloodlines are important as they show your worth within the culture. Bloodlines mean that you are not completely related to each other. Bloodlines mean that it is the strongest trait that you feel most attuned to. Choosing a bloodline occurs at 15 years of age for the youngling which is the most important part of their lives. Once the youngling has chosen their bloodline, they finish training with them learning the skills they need.

For example, a youngling may have parents of the Raygar bloodline, however, the youngling may chose to become a Lornan bloodline as they feel most attuned to that. They will finish off their training with others who also feel most attuned to that bloodline.

Only the Delsin bloodline will choose one youngling to become the next high priest/priestess when the time is right.

The Garvorn bloodline will train others in leadership and they often become officers within the military. They will also choose one of them to become the next clan leader, which is most likely one of their own kin.

Please select from the following and read their descriptions in character builder to understand what each bloodline is; 

  • Caigic
  • Delsin
  • Exlsin
  • Farous
  • Garvorn
  • Lavgar
  • Lornan
  • Raygar
  • Mixed
  • Forsaken

Crokac

The Crokac have a more crocodillian appearance with their deep green scales with pale yellowy scales down the front. They grow between 5ft 6in up to 6ft 10in. Their muzzles are slightly larger than others. Their bodies are in between a Gharkac and a Gorcak but are more sturdily built. As a Crokac gets older, their scales begin to dull to black. This process usually begins about at 180 years old. Should they live past 300, their scales will have turned white and they accept their place as an elder, passing on their knowledge to the next generation.

Ability Score Increase

You lead long lives. Constitution +2.

Heavy Weapon Fighters

Crokac's  have always trained using heavy weapons since the day they start. Gain heavy weapon property

Raw Strength

You have an natural strength in your body. Gain advantage on strength ability checks.

Gharkac

Gharkac's grow between 5ft 2in to 6ft. Their scales can vary from dull greys to a pale sandy colour. Their facial features far more different from other Aacrogorian's. Their eyes are have grown more outward than the others and their muzzle is longer and thinner than the other Aacrogorian's. This is probably because they hunt and eat fish more than anything else so their bodies have adapted to this. Their bodies are a bit larger than a Kaykac's but it is mainly shaped to be more streamlined in the water for speed and maneuverability.

Ability Score Increase

With you eyes growing further out, you can see more with your peripheral vision. Gain a +3 passive perception.

Swift Swimmers

Having to eat a lot of fish on a daily basis to try and keep their body mass, they have to move faster to be able to catch the fish. Your swim speed is 45ft instead of 40ft.

Unusual Craftsmen

The Gharkac's are the main craftsmen of the Aacrogorians. Though the designs are unusual, they are still quite effective. Gain a proficiency in any tool set.

Gorkac

Gorkac's have more of an alligator appearance and the are the largest of their kind, often growing between 6ft to 7ft 2in. Their muzzle is thinner than the Crokac's but it is slightly longer. Their scales vary from a pale green to white. They have a very broad and very muscular bodies which they often use to take whatever they want and if anybody tries to stand up to them, it very quickly gets bloody. Finding a Gorkac who is compassionate is as rare as a lunar eclipse.

Ability Score Increase

You focus more on your training. Strength +1.

Natural Intimidators

Gorkac's are the fearsome breed in the Aacrogorian race often looming over others. Intimidation +3.

Thick Scales

Gorkac's have the strongest scales which are extremely durable. Gain +1 ac.

Kaykac

The Kaykac's are smallest of this race growing between 4ft 10in to 5ft 8in. Their muzzle is smaller than the others and their scales vary from blacks, browns and deep crimson. The Kaykac's scales often have different colours mixed in forming patterns all over their body. Their bodies tend to much smaller than other Aacrogorian's though what they lack in strength they make up for in agility and in spirit. As they are the smaller Aacrogorian's, they often get bullied by others, which in some cases turns out worse for the bully.

Ability Score Increase

Being the smaller Aacrogorian they often get bullied by others, so they rely on attacking faster than their opponent. Dexterity +2.

Precise Strike

Once per long rest, you can active precise strike to deal an extra 1d8 damage on your next connecting attack.

Naturally Agile

While the Kaykac's lack in strength, they make up for in their agility. Acrobatics +1.

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