Homebrew Gibborim (Mighty Ones) Species Details

Sometimes, into a mortal family (most commonly human, but other races are possible) is born a child who bears the mark of a great power, displayed by feats of great strength and endurance from an early age. Often, the birth of such children is attributed to the intervention or even parentage of a god or spirit, such that they are regarded as demigods or the children of angels. They grow up to be uncommonly strong and resistant to harm, usually with great stature relative to their parental race. These children, and their own offspring when they share these traits, are known as the Gibborim, the Mighty Ones.

No gibborim ever lives a quiet life, at least not for long. They are driven to live up to their name and achieve mighty deeds, whether as hero or villain. Luckily, they are almost supernaturally strong and hardy, allowing them to live up to the challenges of an exceptional life.

Driven by Destiny

All gibborim feel a calling to live up to their name and achieve feats of great prowess and renown, whether for good or ill. Whether this is due to being told from infancy that they are special and destined for great things, or an innate yearning to live up to the potential of their might, is for each one to decide. Even those who would rather live out a normal life in obscurity often find that the universe gives them no choice, as they are subject to attacks from the enemies of their divine parent or patron, or the subject of omens and prophecies calling them to some great purpose, or both.

Gibborim Names

Gibborim are given names according to the culture into which they are born. These names are often chosen to reflect the deities or spirits to whom their birth is attributed, or the strength and hardiness which they display from an early age.

Gibborim (Mighty Ones) Traits

Gibborim share a number of traits in common with each other.

Ability Score Increase

Your Strength score increases by 2, and either your Charisma or your Constitution score increases by 1.

Age

Gibborim tend to have lifespans somewhat longer than those of humans, providing they do not get killed in the course of their adventures. They enter adulthood in their late teens and can live up to 150 years or longer.

Alignment

Gibborim can be of any alignment.

Size

Gibborim are tall and strong; those born to human parents tend to be more than 6 feet and as much as 7 feet tall, with muscular frames of 200 to 300 lbs or more. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Able Athlete

You are naturally adept at grappling and athletic pursuits. You have proficiency in the Athletics skill.

Mighty Thews

Your heritage allows you to perform great feats of strength. You gain a Might die which you may add to any Strength ability check or saving throw. This die starts out as a d4 at 1st level, becomes a d6 at 5th level, a d8 at 11th level, and a d10 at 17th level. You may use your Might die a number of times equal to your Strength ability modifier (minimum of 1), and recover all uses on a short or long rest.

Powerful Build

You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Stalwart Fortitude

You have the ability to shrug off attacks which might destroy a lesser mortal. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest, or by expending a resource provided to you by a class feature such as a spell slot, ki or sorcery point, or bardic inspiration or superiority die. 

Languages

You can speak, read, and write Common and one other language.

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