Homebrew Aldani (Lobsterfolk) Species Details

Many Chultan natives can recall childhood fables of the aldani, the eerie lobsterfolk that lived in the rivers and lakes of their homeland. As there have been no sightings of the aldani in years, it is widely believed that they were wiped out. In truth, many aldani survived and retreated to the lakes of the Aldani Basin in the heart of Chult.

An aldani looks like a giant lobster that walks upright. Its face is mostly encased in armor, looking almost humanoid except for its long eyestalks. Despite their frightful appearance, aldani avoid conflict. Reclusive and xenophobic, they hide in their lakes and rivers.

Aldani Bribes. If disturbed, aldani try to frighten intruders away without killing them. When confronted by creatures who aren’t easily startled, they offer bribes in exchange for being left alone. These bribes take the form of treasures that the aldani collect from the bottoms of rivers and lakes.

Cursed by Ubtao. The aldani are the monstrous descendants of Chultan humans belonging to the Aldani tribe. The fishers of the tribe trapped the lobsters of the rivers by the thousands, until no lobsters remained. Their greed made Ubtao angry, and he cursed the fishers by transforming them into lobsterfolk. The fishers accepted their punishment and embraced their new existence. However, they were scorned by other members of their tribe and forced to take refuge in the rivers they had once plundered. Although the Aldani tribe went extinct, the lobsterfolk remain to this day.

Aldani (Lobsterfolk) Traits

Your aldani character gains traits that enable it to avoid conflict as a natural recluse.

Ability Score Increase

Your Wisdom score increases by 2, and your Strength or Constitution score increases by 1.

Age

Aldani children are not distinguishable from lobsters(tiny); by age 15, they are able to speak yet are identical to giant lobsters(small). When they reach adulthood, they gain freedom and sentience to match other humanoids. Aldani reach adulthood by the age of 25 and can live indefinitely if they remain healthy, uninjured and have access to food and water.

Alignment

Aldani tend to lead reclusive and xenophobic lifestyles, as they have been outcasts for generations. Most are Lawful neutral while living within their communities. Aldani exposed to the racism of the world around them often are Neutral Evil as they avoid conflict but have a strong hatred for those who treat them different.

Size

Aldani adults stand 5 to 6 feet tall and average 450 pounds. Their carapace account for roughly one-third of their weight. Your size is Medium.

Six-Legged

Your base walking speed is 20 feet. When in nonmagical difficult terrain created by rocks or water, you suffer no penalties to movement. You also have 6 legs and a tail which help you balance. You have advantage against strength saving throws which would knock you prone.

Claws

Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. When you hit with an unarmed strike you can grapple a target as part of the attack.

Amphibious

The aldani can breathe air and water. Aldani are natural swimmers, and have a swimming speed of 30 ft. When underwater and moving across a solid surface, Aldani can dash as a bonus action using their walking speed.

Carapace

Due to your carapace and the shape of your body, you are ill-suited to wearing armor. Your carapace provides ample protection, however; it gives you a base AC of 15 + your Dexterity modifier (maximum of 3). You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield’s bonus as normal. You cannot benefit from wearing equipment that requires humanoid hands, feet, or abdomen at your DM's discretion.

Aldani Culture

You gain proficiency in the Intimidation skill and have advantage on persuasion checks when giving bribes.

Languages

You can speak, read, and write Common.

Powerful Build

You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Darkvision

Accustomed to life underwater, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Your antennae allow you to sense nearby objects. You have blindsight out to 10 feet.

Previous Versions

Name Date Modified Views Adds Version Actions
6/4/2020 8:37:31 PM
10
2
--
Coming Soon
6/5/2020 2:58:25 AM
8
0
--
Coming Soon
6/5/2020 3:11:50 AM
10
0
--
Coming Soon
6/5/2020 3:14:58 AM
10
0
--
Coming Soon
6/5/2020 3:17:32 AM
19
0
--
Coming Soon
6/5/2020 3:53:14 AM
11
0
--
Coming Soon
6/5/2020 1:46:13 PM
23
0
--
Coming Soon
6/5/2020 7:27:21 PM
13
0
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes