Homebrew Zarezen Species Details
Zarezen, an ancient race long forgotten to the material plane tens of thousands of years ago. They once roamed the settled the land alongside humans. The gods as we know them today were not known of in the home land of the Zarezen but humans followed a celestial being know by many names, but Taberis was his most common. Taberis had a brother who craved superiority and power amongst humans and revolted against his brother. Taberis lost the civil war to his brother and faded from existence. His brother known only as Niverin despised the Zarezen for they were the creation of his father and only Niverin was worthy of his father's love and attention. Waging war on the Zarezen, Niverin decimated their numbers, believing they had make the Zarezen extinct. Those who survived found shelter high up in the mountains or deep beneath the earth in wondrous caverns. With their horns, partially scaled skin and large wings, they have become to be know as devils and demons, Despite their Angelic faces. Over the centuries people have spotted these winged beings flying through the skies. The Zarezens history has remained completely unknown to the world
Zarezen Traits
+2 to charisma scoreRadiant Resistance
You have resistance to radiant damage
dark vision
Thanks to centuries of having to live in the deepest caves and hunting at night, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of grey.
hellish resistance
the ability to withstand heat and fie comes from your ancestors living so deep underground that they lived close to bedrock and lava, living so far down ensured that humans never found them. you have resistance to fire damage.
ancestral magic
your ancestors blood flows through you giving you a innate ability to cast basic magics. you have the ability to cast both te 'light' and 'thaumaturgy' cantrip.
zarezen of deep woods
level 3
living in the deepest depths of the largest woods and forests far from where anyone dare travel, those who have been brave enough to wander so deep have seen the zarezen using nature to thrive away from the eyes of the world. humans have returned from the depths of the woods with gaps in there memory, this has lead to legends of monsters in the woods keeping the zarezen safe for centuries. growing up in these locations has taught you to use nature to you advantage and survive.
your wisdom score is improved by 1
due to your innate magic you may as a bonus action transform your wings into beacons of light for duration of 1 minute. the initial burst of light causes all creatures within a 30 foot radius must make a wisdom saving throw, on a failed save the creature is blinded. the creature can make another save at the beginning of its next turn. due to the brightness of your wings for the duration of this ability all creatures who make a melee attack against you within 5 feet of you have disadvantage. you make stop this ability as a bonus action.
you learn the 'freinds' cantrip
at level 5 you learn the 'charm person' spell
you make cast this spell with out expanding a spell slot, if you have spell slots available you may use a expand one to cast this spell a second time. you must finish a long rest before regaining this feature.
ability score increase
due to your upbringing and teachings, surviving on your own comes easier to you. due to this your wisdom score is increased by 1.
blinding presence
due to your innate magic you may as a bonus action transform your wings into beacons of light for duration of 1 minute. the initial burst of light causes all creatures within a 30 foot radius must make a wisdom saving throw, on a failed save the creature is blinded. the creature can make another save at the beginning of its next turn. due to the brightness of your wings for the duration of this ability all creatures who make a melee attack against you within 5 feet of you have disadvantage. you make stop this ability as a bonus action.
innate magic
at 3rd you learn the 'friends' cantrip
at 5th you learn the 'charm person' spell.
zarezen of the depths
you were raised in the deepest of cave, so deep some would say you were on hells door. you have rarely seen the sunlight and all you have ever known is the heat of the cave. separation from the real world in these conditions has left you with a severe distaste for everything other then your own kind.
your life underground has made strong, you have +1 to your strength score.
at 3rd level.
the innate magic that flows through you wants to show itself, as a bonus action you may shroud your wings in a dark smoke, all creatures within a 5 foot radius are engulfed in a dense black shroud making there ability to see next to impossible, they have disadvantage to hit when in this smoke. the shroud reaches a total of 15 foot radius, any light within the 5-15 radius becomes 1 level harder to see. for example bright light becomes dim light, dim light becomes dark. this ability lasts for 1 minute and you may use a bonus action to end the effects. once you use this ability you must finish a long rest.
when you first activate this ability, any creature within a 30 foot radius of you must make a wisdom saving throw. on a failed a save the creature becomes frightened of you, they make a new save at the beginning of their turn.
you learn the 'vicious mockery' cantrip
at level 5 you learn the 'ray of sickness spell. you may use this spell once without expending a spell slot, yo must finish a long rest to recover this ability. if you are a magic user you may choose to expend a spell slot.
ability score increase
due to the hard ship of living so far underground, you have built up a natural strength in your day to day up bringing.
devils shroud
the innate magic that flows through you wants to show itself, as a bonus action you may shroud your wings in a dark smoke, all creatures within a 5 foot radius are engulfed in a dense black shroud making there ability to see next to impossible, they have disadvantage to hit when in this smoke, whilst you have advantage on melee attacks against any creature in the shroud. the shroud reaches a total of 15 foot radius, any light within the 5-15 radius becomes 1 level harder to see. for example bright light becomes dim light, dim light becomes dark. this ability lasts for 1 minute and you may use a bonus action to end the effects. once you use this ability you must finish a long rest.
fearful presence
when you first activate this ability, any creature within a 30 foot radius of you must make a wisdom saving throw. on a failed a save the creature becomes frightened of you, they make a new save at the beginning of their turn.
innate magic
you learn the 'vicious mockery' cantrip
at 5th level you learn 'ray of sickness'
zarezen of the sky
level 3
your ancestors made home at the top of the highest mountain peaks, save from humans wrath and hatred towards them. undiscovered for centuries they have thrived in the crisp fresh air of the snowy peaks. you have spent you live flying the open sky around the beautiful mountain peaks, you ability yo weave through them has been taught since you could first take flight.
your dexterity score is increased by 1.
as a bonus action you can channel the innate magic within you to create a icy wind which you beat from your wings, this feature lasts for 1 minute. when you beat you wings they glow a icy blue. all creatures within 30 foot of you must make a dexterity saving throw. on a failed save the creature is blown to a total distance of 60 foot from you. for every 10 foot they are blown backwards they take 1d4 damage. on a successful safe the creature 1d4 damage and remains where it was. each round that this ability is active each creature must remake their saving throw. you may end this feature a bonus action, once you've used this feature you must finish a long rest to regain the feature.
at 3rd level you learn the 'ray of frost' cantrip.
at 5th level you learn the 'Armor of agathys' spell.
you may cast this spell without expanding a spell slot, if you have spell slots available you make expand one to cast this spell again. you must finish a long rest to regain this feature.
ability score increase
your years of flying through the mountains has sharpened your reflexes.this has increased you dexterity score by 1
icy presence
as a bonus action you can channel the innate magic within you to create a icy wind which you beat from your wings, this feature lasts for 1 minute. when you beat you wings they glow a icy blue. all creatures within 30 foot of you must make a dexterity saving throw. on a failed save the creature is blown to a total distance of 60 foot from you. for every 10 foot they are blown backwards they take 1d4 damage. on a successful safe the creature 1d4 damage and remains where it was. each round that this ability is active each creature must remake their saving throw. you may end this feature a bonus action, once you've used this feature you must finish a long rest to regain the feature.
innate magic
at 3rd level you learn the 'ray of frost' cantrip
at 5th level you learn the 'armor of agathys' spell
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