Homebrew Dwelf Species Details
Dwelfs are a minority group which are made by the combination of a dwarf and an elf. They live for around 600 years and are viewed in good favor among all races. While not being as sly as their elven cousins, nor as skilled craftsmen as their dwarven cousins, the dwelfs are a common site across all of Yaron and are treated no differently except by the bigots of the lands. They tend to take traits from both parents including the pointed ears of the elf and the broadness of a dwarf.
Dwelf Traits
As a dwelf you gain the following racial traitsLanguages
You can speak, read, and write Common, Elvish, and Dwarvish. You speak your languages with the dialect of whatever culture you were raised in.
Ability score increase
Due to your mixed heritage, you receive a bonus to your Dexterity, Constitution and Charisma scores. The elven people are agile by nature and the dwarves, hardy. You have spent your life explaining the nature of your appearance.
Age
While Dwelfs have not been around long enough to know their lifespan people estimate close to 800 years because of their shared heritage. Dwelfs are estimated to live for around 600-800 years.
Alignment
Dwelves are the median of their parents, tending to be a neutral nature.
Size
The combination of these bloodlines leads to a slightly taller dwarf with pointed ears
Speed
Due to their size and powerful legs, dwelves can carry a large amounts of weight but not very quickly. Dwelves count as one size bigger in carry weight.
Fey Ancestry
Your fey ancestors are magic creatures that are not easily charmed or put to sleep. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Darkvision
Thanks to your elf and dwarf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Skill proficiency
Dwarven and elven blood flow through you and the trades of both do as well. You come from two hard working and skilled bloodlines. You gain proficiency in two skills of your choice.
Dwarven Resilience
You have advantage on saving throws against poison, and you have resistance against poison damage (explained in the “Combat” section).
Tool Proficiency
You gain proficiency with the artisan’s tools of your choice: smith’s tools or mason’s tools.
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