Homebrew Skull Beast Species Details

Appearance:

Skull Beasts can have any type of eyes, eye color, fur color, and patterns. As long as they are showing off some bones. They can even be full skeletal if you wish.

Activity Cycle:

Any.

Diet:

Carnivore (Can eat veggies as well but needs meat with it).

Homeland:

Wherever the arcane beast/creature died.

Favored Climate:

Cold, Mild.

Favored Terrain:

Wherever the arcane beast/creature died.

Skull Beast Traits

Skull Beast Traits

Ability Score Increase

Your Constitution score increases by 2, and your Charisma score increases by 1.

Age

Skulls Beasts mature at a similar rate as humans. However they cannot grow old or feeble and while they can still die, they cannot die of old age.

Alignment

Skull Beasts take the Alignment of the arcane beast/creature they were born from. So it can be anything!

Size

Skull Beasts can be skinnier, more muscular, or heavier than humans. Your height is 5ft tall to 7ft tall and your weight can be 160lbs to 350lbs. Your size is Medium.

Speed

Your Walking Speed is 35ft.

Darkvision

You have keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Claws

Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Intimidating

Proficient in Intimidation.

Keen Senses

Advantage on Wisdom (Perception) checks.

Bite

Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Natural Armor

You have tough bones. When you aren’t wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.

Languages

You can speak Common, Abyssal, and Sylvan.

Previous Versions

Name Date Modified Views Adds Version Actions
6/7/2020 7:03:43 PM
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Coming Soon

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