Homebrew Half-Orc-Tabaxi Species Details
A Half Orc Tabaxi is the result of cross breeding, they are tall, slender and athletically built, with green fur and large tusks, along with cat feet and claws. They share the ears of their Tabaxi parent with the muscle from their orc parent. they are green lions of the Tabaxi.
Scarred and Strong
Half-Orc-Tabaxi have green fur, sloping foreheads, jutting jaws, prominent teeth and tusks, and towering builds make their orcish heritage plain for all to see. Half-orc-tabaxi stand between 4 and 7 feet tall and usually weigh between 150 and 250 pounds.
Orcs regard battle scars as tokens of pride and ornamental scars as things of beauty. Other scars, though, mark an Orc or Half-Orc-Tabaxi as a former slave or a disgraced exile. Any Half-Orc-Tabaxi who has lived among or near orcs has scars, whether they are marks of humiliation or of pride, recounting their past exploits and injuries. Such a half-orc-tabaxi living among Tabaxi might display these scars proudly or hide them in shame.
Half-Orc-Tabaxi treasure knowledge rather than material things. A chest filled with gold coins might be useful to buy food or a coil of rope, but it’s not intrinsically interesting. In the Half-Orc-Tabaxi’s eyes, gathering wealth is like packing rations for a long trip. It’s important to survive in the world, but not worth fussing over. Their ears perk up in a busy tavern, and they tease out stories with offers of food, drink, fights, and coin. Half-Orc-Tabaxi might walk away with empty purses, but they mull over the stories and rumors they collected like a miser counting coins.
Tribes and Slums
Half-Orcs-Tabaxi most often live among thier mothers, this could be orc or tabaxi, though Tabaxi are most likely to accept Half-Orcs-Tabaxi. Whether proving themselves among rough barbarian tribes or scrabbling to survive in the slums of larger cities, Half-Orc-Tabaxi get by on their physical might, their endurance, and the sheer determination they inherit from their Tabaxi ancestry.
Half-Orc Tabaxi Names
Half-Orcs-Tabaxi usually have names appropriate to the culture in which they were raised. A Half-Orc-Tabaxi who wants to fit in among Tabaxi might trade an orc name for a Tabaxi name. Some Half-Orc-Tabaxi with Tabaxi names decide to adopt a guttural orc name because they think it makes them more intimidating.
Male Orc Names: Dench, Feng, Gell, Henk, Holg, Imsh, Keth, Krusk, Mhurren, Ront, Shump, Thokk
Female Orc Names: Baggi, Emen, Engong, Kansif, Myev, Neega, Ovak, Ownka, Shautha, Sutha, Vola, Volen, Yevelda
Half-Orc-Tabaxi Traits
Your Half-Orc-Tabaxi character has certain traits deriving from your orc ancestry.Feline Agility
Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can’t use it again until you move 0 feet on one of your turns.
Ability Score Increase
Your Strength score increases by 2, your Constitution score increases by 1, your Dexterity score increases by 2, and your Charisma score decreases by 3.
Age
Half-orcs mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 75 years.
Alignment
Half-orcs inherit a tendency toward chaos from their orc parents and are not strongly inclined toward good. Half-orcs raised among orcs and willing to live out their lives among them are usually evil.
Size
Half-orcs are somewhat larger and bulkier than humans, and they range from 5 to well over 6 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Relentless Endurance
When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.
Savage Attacks
When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
Cats Talent
You have proficiency in the Perception and Stealth skills.
Cat’s Claws
Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Languages
You can speak, read, and write Common, Orc and one other language of your choice.
Previous Versions
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