Homebrew Dreamwalker Species Details
I was curious I wanted to know about the place we go in our dreams. I thought to bring a few spirits to ask but it all went horrible wrong. After summoning a small 10 I began with my questions, they were beautiful but who knows what they were really saying or what they really looked like behind those false faces. They put me to sleep and when i awoke they were gone. I'm sorry to say I can not find them their descriptions earn me no leads. What have I unleashed on the unsuspecting world.
The Dreamwalkers are a compound race created from the union of humanity and the ten renegade spirits from the plane of dreams. They are governed by “The Ten” the original spirits. The powers of The Ten are diminished in their offspring, but all are able to enter the dreams of others at will. If viewed with true sight, there is an unmistakable alien quality to the flat almost featureless face of Dreamwalkers. The Ten have a grace that can only be described as dreamy, they project a psychic field that lets the people viewing them see what The Ten wanted them to see. When seen with True Sight have no features of their own just an eerie blank. It was a canvas while in the plane of dreams and they would take the faces people gave them. They can also create a telepathic link with anyone around them in a 300-foot radius. The originals, who are still alive, run the race and their abilities have waned in their children.
Bound to Dreams
Every Dreamwalker has a connection to the realm of dreams, a bond shared by other members of their bloodline. Dreamwalkers appear as the race of the person viewing them, unlike The Ten who found in this world they could appear as any race they wanted. Dreamwalkers have symmetrical, almost flat features that the viewer then projects an image onto from their mind, usually of a non-descript person of their race. Their connection with the dream realm grants Dreamwalkers minor psionic abilities, as well as protection from psychic attacks.
The connection to the dream realm can cause some confusion for a Dreamwalker causing them to display unusual quirks or think unusual things sometimes confusing the real world with the dream one.
Hunted by Dreamers
Since learning the fate of The Ten, a small number of renegade spirits in the dream realm have become obsessed with an increasing desire to leave their land and explore a world outside of being controlled by the whims of those who dream. They have in the century since found a way to control those who sleep, putting them in a trance to search for The Ten or their descendants to learn the secret of crossing over.
Dream Share
Dreamwalkers do not naturally sleep or have dreams of their own instead they fall into a trance where they can enter the dreams of others. While inside dreams they have the ability to access the mind and become anything they want but have limited access to changing a dream. Sharing a dream has the same effect as a night’s sleep.
Dreamwalker Names
A Dreamwalker has no verbal name until they come of age, 40 years, at that time they chose a name when they chose their single face. The name depicts a common name of the race they chose.
Dreamwalker Traits
Your Dreamwalker character has the following traits.Ability Score Increase
Your Charisma score increases by 3, and your Intelligence score increases by 1.
Age
Dreamwalkers mature at 40 years and can live more then 500 years
Alignment
Dreamwalkers are drawn to the chaotic alignment due to their connection to the realm of dreams, they follow their whims.
Size
Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:
Size modifier = 2d6
Height = 5 feet + 4 inches + your size modifier in inches
Weight in pounds = 110 + (1d6 × your size modifier)
Speed
Your base walking speed is 30 feet.
Mind Detect
You can sense the mind of any creature with and intelligence of 4 or higher within a 100 foot area around you.
Open Mind
You can telepathically communicate with 5 other creatures at a time. The distance increases the better the dreamwalker knows the creature. With its parents the dreamwalker can communicate this way up to 50 miles. The direct descendants of The Ten can communicate half way across the world, while The Ten can communicate anywhere within on the plane they are on.
Many Faces
Due to your dream plane heritage you are seen as a different person to all who look at you. This is more powerful in the originals, who could be seen as any race they choose. Their children however, look like a normal person of the race viewing them. It can cause issues with races known to be shorter or taller. IE. a gnome would see a 5 to 6 foot gnome, causing confusion and possible mistrust.
Single Face
With a successful Int saving throw 8 or higher you can “lock in” your single face for half the roll in hours (rolling a 20 would lock in the face for 10 hours etc..). This face is always the same, you choose this face the first time the skill is used and must be a medium sized race.
As you become more practiced with this skill, 4th 8th 12th 16th and 20th level, you gain a plus one to your roll with a total of +5 at 20th.
Sleepless
You do not need to sleep and cannot dream for yourself, you instead go into a trance and can Dream Share. You are immune to spells that induce sleep or dreaming.
Dream/Nightmare
While in a dream you can call on and know a person’s wildest dream or their worst nightmare. In the waking world this can be used to influence the person by appearing as their dream or their nightmare. You can use this ability once every lunar cycle, it resets on the new moon.
Languages
You can speak, read, and write Common, and two other language of your choice.
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