Homebrew Dwargon Species Details

Dwargons are the product of a Dwarven nation that was suffering from a curse of infertility. When the gods would not answer their prayers, the sages of the royal court suggested and infusion of fertile dragon blood using a selective breeding system. A mellinia later, and a complex chain of breeding gave rise to an entirely new power species. Larger and more resilient than their dwarven ancestors, dwargons hold pride in their heritage and ability to overcome when the gods turned their backs.

Dwargon Traits

Your dwargon character has an assortment of inborn abilities, part and parcel of dwargon nature.

Draconic Heart

Due to their draconic heritage, Dwargons have a natural immunity to Poison, Charm effects, and being frightened.

Claws

A dwargon treats their claws as natural weapons.

Ability Score Increase

Your Strength, Constitution, and Charisma scores increase by 2.

Age

Dwargons mature at the same rate as humans, but they’re considered young until they reach the age of 100. On average, they live about 700 years.

Alignment

Most dwargons are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.

Size

Dwargons stand between 5 and 6 feet tall and average about 200 pounds. Your size is Medium.

Darkvision

Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Dwargon Selective Breeding

You have resistance to fire, cold, lightning, and acid damage due to your Dwarven and Dragon ancestors selectively breeding to create the most powerful humanoid offspring.

 

Dwargon Combat Training

You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.

Tool Proficiency

You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.

Stonecunning

Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Languages

You can speak, read, and write Common, Dwarvish, and Draconic. 

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