Homebrew Zombie (115) Species Details

A zombie brought back to life via Element 115 isn't your normal horror movie zombie. In fact, these zombies are merely cannon fodder for the race of eldritch beings known as the Apothicons. This means a couple of things. Firstly, these zombies don't need brains, they don't need to infect others, and they aren't necessarily bad news if you get bit by one. This type of zombie mainly uses arm flailing and sprinting to catch their prey, which is anyone trying to thwart the plans of the Apothicons.

However, some zombies don't rise as loyal to the cause as the rest of the horde. You, a recently risen individual, don't have to answer to the Shadowman, and you can make your own destiny.

Zombie (115) Traits

A formerly deceased individual that has been affected by the transformative powers of Element 115.

Ability Score Increase

Your Constitution score increases by 2, and your Intelligence score increases by 1.

Age

A 115 Zombies are humans risen from the dead, so your age corresponds to what age you died at.

Alignment

You have whatever alignment you had when you were alive, but if memories are forgotten, zombies are always a chaotic force.

Size

You have the height and weight of your alive self but with a slight decrease, since you are more decomposed.

Speed

As a sometimes shambling zombie, you have a base walking speed of 25 feet.

Undead

You are both creature types of humanoid and undead. You do not need to eat, drink, breathe, or sleep, and you are unaffected by traits and spells that are usually ineffective against the undead. 

Blood Loss

You do not have blood coursing through your veins, and this gives you some benefits. When knocked to 0 hit points, you must make a Constitution saving throw, the DC being equal to 8 + your proficiency bonus + your Constitution modifier. On a success, you drop to 1 hit point instead. You regain this feature after taking a long rest.

Sprinter

One per combat, when moving towards a creature with the intent to attack it, you may move up to double your movement speed, sprinting towards the target recklessly. While using this feature, any creature within range of an opportunity attack against you have advantage on the attack.

Past Life

Since you are just a reanimated version of yourself, you retain most of your memories and personality from your former mortal life. Because of this, you gain a proficiency in History, and you have advantage on History checks when recalling memories from your past.

Already Sick

You have an immunity to poison damage and being poisoned because of how your body cannot physically be affected by poison.

Languages

You can speak, read, and write Common and one other language of your choice.

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