Homebrew Alormica Species Details

Alormica are a slim, tall and four armed insectoid race originating from a harsh alien planet. Alormica are a space faring race that boast psychic powers, it's these powers that allowed them to survive and thrive on their harsh home world.

There are many possible reasons that a alormica could find themselves adventuring on a foreign world; exploration, colonization, crash landing, exile and much more.

Little is known about alormica culture and society.

Alormica Traits

Your alormica character has the following racial traits.

Ability Score Increase

Your Intelligence score increases by 2, your Dexterity score increases by 1 and your Charisma score decreases by 1.

Age

Formica have to mature quickly in order to survive on their home world. Formica reach maturity by the age of 10 and can live up to 500 years, though this is quite rare for them.

Alignment

Formica often don't want to disturb foreign world's, acting mostly as observers and explorers. Do to this most Formica tend towards Lawful Neutral.

Size

Formica typically stand between 6 and 7 feet tall and average about 125 pounds, with female formica being larger than the males. Your size is medium.

Blindsight

Your antenna and psychic powers grant you a limited form of blindsight, out to a range of 30 feet 

Psychic Resistance

Do to your psychic powers you have resistance to psychic damage.

Alormica Training

Your antenna and psychic powers grant you proficiency in the Perception skill. Additionally you have proficiency in one of the following skills; Acrobatics, Animal Handling, History, Investigation, Nature, Sleight of Hand, Stealth or Survival.

Wall Climber

While climbing you can move up, down, across vertical surfaces and upside down along ceilings, but doing so requires you to use all of your hands for the majority of the climb.

Psionics

You know the mage hand cantrip and when you cast it you can turn the hand invisible. Starting at 3rd level you learn the command spell and can cast it once per long rest as a 1st level spell. Intelligence is you spell casting ability for these spells.

Four Arms

You have an extra pair of arms that allow you to wield more equipment, but you can't gain the benefit of a shield while wielding a two handed weapon. Additionally as long as two of your hands are free you can cast spells without any issues.

Languages

You can communicate using telepathy out to a range of 30 feet.

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